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49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Overlays.AccountCreation
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{
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public class AccountCreationBackground : Sprite
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{
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public AccountCreationBackground()
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{
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FillMode = FillMode.Fill;
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.CentreRight;
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Origin = Anchor.CentreRight;
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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Texture = textures.Get("Backgrounds/registration");
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}
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protected override void LoadComplete()
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{
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const float x_movement = 80;
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const float initial_move_time = 5000;
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const float loop_move_time = 10000;
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base.LoadComplete();
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this.FadeInFromZero(initial_move_time / 4, Easing.OutQuint);
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this.MoveToX(x_movement / 2).MoveToX(0, initial_move_time, Easing.OutQuint);
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using (BeginDelayedSequence(initial_move_time))
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{
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this
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.MoveToX(x_movement, loop_move_time, Easing.InOutSine)
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.Then().MoveToX(0, loop_move_time, Easing.InOutSine)
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.Loop();
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}
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}
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}
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}
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