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osu-lazer/osu.Game/Beatmaps/IBeatmapConverter.cs
2020-09-17 18:37:48 +09:00

39 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Provides functionality to convert a <see cref="IBeatmap"/> for a <see cref="Ruleset"/>.
/// </summary>
public interface IBeatmapConverter
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> has been converted.
/// The first argument contains the <see cref="HitObject"/> that was converted.
/// The second argument contains the <see cref="HitObject"/>s that were output from the conversion process.
/// </summary>
event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
IBeatmap Beatmap { get; }
/// <summary>
/// Whether <see cref="Beatmap"/> can be converted by this <see cref="IBeatmapConverter"/>.
/// </summary>
bool CanConvert();
/// <summary>
/// Converts <see cref="Beatmap"/>.
/// </summary>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>The converted Beatmap.</returns>
IBeatmap Convert(CancellationToken cancellationToken = default);
}
}