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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs

75 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneStoryboardSamplePlayback : PlayerTestScene
{
private Storyboard storyboard;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.SetValue(OsuSetting.ShowStoryboard, true);
storyboard = new Storyboard();
var backgroundLayer = storyboard.GetLayer("Background");
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20));
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20));
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
}
[Test]
public void TestStoryboardSamplesStopDuringPause()
{
checkForFirstSamplePlayback();
AddStep("player paused", () => Player.Pause());
AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value);
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
AddStep("player resume", () => Player.Resume());
AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
}
[Test]
public void TestStoryboardSamplesStopOnSkip()
{
checkForFirstSamplePlayback();
AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space));
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
}
private void checkForFirstSamplePlayback()
{
AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded);
AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
}
private IEnumerable<DrawableStoryboardSample> allStoryboardSamples => Player.ChildrenOfType<DrawableStoryboardSample>();
protected override bool AllowFail => false;
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);
}
}