mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 07:52:55 +08:00
67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Database;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Objects
|
|
{
|
|
public abstract class TaikoHitObject : HitObject
|
|
{
|
|
/// <summary>
|
|
/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
|
|
/// </summary>
|
|
public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
|
|
|
|
/// <summary>
|
|
/// Scale multiplier for a strong circle.
|
|
/// </summary>
|
|
public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
|
|
|
|
/// <summary>
|
|
/// Default circle diameter.
|
|
/// </summary>
|
|
public const float DEFAULT_CIRCLE_DIAMETER = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT * PLAYFIELD_RELATIVE_DIAMETER;
|
|
|
|
/// <summary>
|
|
/// Default strong circle diameter.
|
|
/// </summary>
|
|
public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE;
|
|
|
|
/// <summary>
|
|
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="ControlPoint.BeatLength"/> of 1000ms.
|
|
/// </summary>
|
|
private const double scroll_time = 6000;
|
|
|
|
/// <summary>
|
|
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="ControlPoint.BeatLength"/> and other speed multipliers.
|
|
/// </summary>
|
|
public double ScrollTime;
|
|
|
|
/// <summary>
|
|
/// Whether this HitObject is a "strong" type.
|
|
/// Strong hit objects give more points for hitting the hit object with both keys.
|
|
/// </summary>
|
|
public bool IsStrong;
|
|
|
|
/// <summary>
|
|
/// Whether this HitObject is in Kiai time.
|
|
/// </summary>
|
|
public bool Kiai { get; protected set; }
|
|
|
|
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaults(timing, difficulty);
|
|
|
|
ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000) / difficulty.SliderMultiplier;
|
|
|
|
ControlPoint overridePoint;
|
|
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
|
|
|
|
if (overridePoint != null)
|
|
Kiai |= overridePoint.KiaiMode;
|
|
}
|
|
}
|
|
} |