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osu-lazer/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs
Salman Ahmed c1649b76d6 Reorder command properties to match general format
I had them shuffled around in the middle of the refactor.
2024-03-08 21:33:53 +03:00

27 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Game.Storyboards.Drawables;
using osuTK;
namespace osu.Game.Storyboards.Commands
{
public class StoryboardVectorScaleCommand : StoryboardCommand<Vector2>
{
public StoryboardVectorScaleCommand(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue)
: base(easing, startTime, endTime, startValue, endValue)
{
}
public override string PropertyName => nameof(IVectorScalable.VectorScale);
public override void ApplyInitialValue<TDrawable>(TDrawable d) => d.VectorScale = StartValue;
public override TransformSequence<TDrawable> ApplyTransforms<TDrawable>(TDrawable d)
=> d.TransformTo(nameof(d.VectorScale), StartValue).Then()
.TransformTo(nameof(d.VectorScale), EndValue, Duration, Easing);
}
}