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osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/NotePlacementBlueprint.cs
2023-06-24 01:00:03 +09:00

50 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public partial class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
{
private readonly EditNotePiece piece;
public NotePlacementBlueprint()
: base(new Note())
{
RelativeSizeAxes = Axes.Both;
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
}
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdateTimeAndPosition(result);
if (result.Playfield != null)
{
piece.Width = result.Playfield.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
base.OnMouseDown(e);
// Place the note immediately.
EndPlacement(true);
return true;
}
}
}