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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs
2022-06-17 16:37:17 +09:00

378 lines
16 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene
{
private Slider slider;
private DrawableSlider drawableObject;
[SetUp]
public void Setup() => Schedule(() =>
{
Clear();
slider = new Slider
{
Position = new Vector2(256, 192),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider));
AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
});
[Test]
public void TestSelection()
{
moveMouseToControlPoint(0);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(1);
assertSelected(0);
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
assertSelectionCount(1);
assertSelected(0);
moveMouseToControlPoint(3);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(1);
assertSelected(3);
AddStep("press control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToControlPoint(2);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(2);
assertSelected(2);
assertSelected(3);
moveMouseToControlPoint(0);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(3);
assertSelected(0);
assertSelected(2);
assertSelected(3);
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
assertSelectionCount(3);
assertSelected(0);
assertSelected(2);
assertSelected(3);
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(1);
assertSelected(0);
moveMouseToRelativePosition(new Vector2(350, 0));
AddStep("ctrl+click to create new point", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressButton(MouseButton.Left);
});
assertSelectionCount(1);
assertSelected(3);
AddStep("release ctrl+click", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
assertSelectionCount(1);
assertSelected(3);
}
[Test]
public void TestNewControlPointCreation()
{
moveMouseToRelativePosition(new Vector2(350, 0));
AddStep("ctrl+click to create new point", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressButton(MouseButton.Left);
});
AddAssert("slider has 6 control points", () => slider.Path.ControlPoints.Count == 6);
AddStep("release ctrl+click", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
// ensure that the next drag doesn't attempt to move the placement that just finished.
moveMouseToRelativePosition(new Vector2(0, 50));
AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
moveMouseToRelativePosition(new Vector2(0, 100));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(3, new Vector2(350, 0));
moveMouseToRelativePosition(new Vector2(400, 75));
AddStep("ctrl+click to create new point", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressButton(MouseButton.Left);
});
AddAssert("slider has 7 control points", () => slider.Path.ControlPoints.Count == 7);
moveMouseToRelativePosition(new Vector2(350, 75));
AddStep("release ctrl+click", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
assertControlPointPosition(5, new Vector2(350, 75));
// ensure that the next drag doesn't attempt to move the placement that just finished.
moveMouseToRelativePosition(new Vector2(0, 50));
AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
moveMouseToRelativePosition(new Vector2(0, 100));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(5, new Vector2(350, 75));
}
private void assertSelectionCount(int count) =>
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);
private void assertSelected(int index) =>
AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
() => this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
private void moveMouseToRelativePosition(Vector2 relativePosition) =>
AddStep($"move mouse to {relativePosition}", () =>
{
Vector2 position = slider.Position + relativePosition;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
[Test]
public void TestDragControlPoint()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(150, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragMultipleControlPoints()
{
moveMouseToControlPoint(2);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
AddStep("hold control", () => InputManager.PressKey(Key.LControl));
moveMouseToControlPoint(3);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(4);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(2);
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
addMovementStep(new Vector2(450, 50));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
assertControlPointPosition(2, new Vector2(450, 50));
assertControlPointType(2, PathType.PerfectCurve);
assertControlPointPosition(3, new Vector2(550, 50));
assertControlPointPosition(4, new Vector2(550, 200));
AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
}
[Test]
public void TestDragMultipleControlPointsIncludingHead()
{
moveMouseToControlPoint(0);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
AddStep("hold control", () => InputManager.PressKey(Key.LControl));
moveMouseToControlPoint(3);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(4);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(3);
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
addMovementStep(new Vector2(550, 50));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
// note: if the head is part of the selection being moved, the entire slider is moved.
// the unselected nodes will therefore change position relative to the slider head.
AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50)));
assertControlPointPosition(0, Vector2.Zero);
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointPosition(1, new Vector2(0, 100));
assertControlPointPosition(2, new Vector2(150, -50));
assertControlPointPosition(3, new Vector2(400, 0));
assertControlPointPosition(4, new Vector2(400, 150));
AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
}
[Test]
public void TestDragControlPointAlmostLinearlyExterior()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 0.01f));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(400, 0.01f));
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestDragControlPointPathRecovery()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 0.01f));
assertControlPointType(0, PathType.Bezier);
addMovementStep(new Vector2(150, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointPathRecoveryOtherSegment()
{
moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(350, 0.01f));
assertControlPointType(2, PathType.Bezier);
addMovementStep(new Vector2(150, 150));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(150, 150));
assertControlPointType(2, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointPathAfterChangingType()
{
AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.Bezier);
AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PerfectCurve);
moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
assertControlPointType(3, PathType.PerfectCurve);
addMovementStep(new Vector2(350, 0.01f));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(350, 0.01f));
assertControlPointType(3, PathType.Bezier);
}
private void addMovementStep(Vector2 relativePosition)
{
AddStep($"move mouse to {relativePosition}", () =>
{
Vector2 position = slider.Position + relativePosition;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position, 1));
private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider)
: base(slider)
{
}
protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
}
private class TestSliderCircleOverlay : SliderCircleOverlay
{
public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider, position)
{
}
}
}
}