mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 10:57:30 +08:00
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Timing;
|
|
|
|
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
|
{
|
|
/// <summary>
|
|
/// Manages the synchronisation between one or more <see cref="ISpectatorPlayerClock"/>s in relation to a master clock.
|
|
/// </summary>
|
|
public interface ISyncManager
|
|
{
|
|
/// <summary>
|
|
/// An event which is invoked when gameplay is ready to start.
|
|
/// </summary>
|
|
event Action ReadyToStart;
|
|
|
|
/// <summary>
|
|
/// The master clock which player clocks should synchronise to.
|
|
/// </summary>
|
|
IAdjustableClock MasterClock { get; }
|
|
|
|
/// <summary>
|
|
/// An event which is invoked when the state of <see cref="MasterClock"/> is changed.
|
|
/// </summary>
|
|
IBindable<MasterClockState> MasterState { get; }
|
|
|
|
/// <summary>
|
|
/// Adds an <see cref="ISpectatorPlayerClock"/> to manage.
|
|
/// </summary>
|
|
/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to add.</param>
|
|
void AddPlayerClock(ISpectatorPlayerClock clock);
|
|
|
|
/// <summary>
|
|
/// Removes an <see cref="ISpectatorPlayerClock"/>, stopping it from being managed by this <see cref="ISyncManager"/>.
|
|
/// </summary>
|
|
/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to remove.</param>
|
|
void RemovePlayerClock(ISpectatorPlayerClock clock);
|
|
}
|
|
}
|