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3c0b8af8f1
This is more of a safety item. To avoid potential duplicate key in dictionary errors (and also avoid being slightly memory-leaky), allow `SoloStatisticsWatcher` consumers to dispose of the subscriptions they take out.
163 lines
5.8 KiB
C#
163 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Spectator;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Online.Solo
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{
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/// <summary>
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/// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics.
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/// </summary>
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public partial class SoloStatisticsWatcher : Component
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{
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[Resolved]
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private SpectatorClient spectatorClient { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private readonly Dictionary<long, StatisticsUpdateCallback> callbacks = new Dictionary<long, StatisticsUpdateCallback>();
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private long? lastProcessedScoreId;
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private Dictionary<string, UserStatistics>? latestStatistics;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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api.LocalUser.BindValueChanged(user => onUserChanged(user.NewValue), true);
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spectatorClient.OnUserScoreProcessed += userScoreProcessed;
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}
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/// <summary>
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/// Registers for a user statistics update after the given <paramref name="score"/> has been processed server-side.
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/// </summary>
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/// <param name="score">The score to listen for the statistics update for.</param>
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/// <param name="onUpdateReady">The callback to be invoked once the statistics update has been prepared.</param>
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/// <returns>An <see cref="IDisposable"/> representing the subscription. Disposing it is equivalent to unsubscribing from future notifications.</returns>
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public IDisposable RegisterForStatisticsUpdateAfter(ScoreInfo score, Action<SoloStatisticsUpdate> onUpdateReady)
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{
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Schedule(() =>
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{
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if (!api.IsLoggedIn)
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return;
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if (!score.Ruleset.IsLegacyRuleset() || score.OnlineID <= 0)
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return;
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var callback = new StatisticsUpdateCallback(score, onUpdateReady);
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if (lastProcessedScoreId == score.OnlineID)
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{
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requestStatisticsUpdate(api.LocalUser.Value.Id, callback);
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return;
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}
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callbacks.Add(score.OnlineID, callback);
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});
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return new InvokeOnDisposal(() => Schedule(() => callbacks.Remove(score.OnlineID)));
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}
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private void onUserChanged(APIUser? localUser) => Schedule(() =>
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{
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callbacks.Clear();
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lastProcessedScoreId = null;
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latestStatistics = null;
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if (localUser == null || localUser.OnlineID <= 1)
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return;
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var userRequest = new GetUsersRequest(new[] { localUser.OnlineID });
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userRequest.Success += initialiseUserStatistics;
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api.Queue(userRequest);
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});
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private void initialiseUserStatistics(GetUsersResponse response) => Schedule(() =>
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{
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var user = response.Users.SingleOrDefault();
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// possible if the user is restricted or similar.
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if (user == null)
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return;
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latestStatistics = new Dictionary<string, UserStatistics>();
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if (user.RulesetsStatistics != null)
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{
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foreach (var rulesetStats in user.RulesetsStatistics)
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latestStatistics.Add(rulesetStats.Key, rulesetStats.Value);
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}
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});
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private void userScoreProcessed(int userId, long scoreId)
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{
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if (userId != api.LocalUser.Value?.OnlineID)
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return;
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lastProcessedScoreId = scoreId;
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if (!callbacks.TryGetValue(scoreId, out var callback))
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return;
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requestStatisticsUpdate(userId, callback);
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callbacks.Remove(scoreId);
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}
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private void requestStatisticsUpdate(int userId, StatisticsUpdateCallback callback)
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{
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var request = new GetUserRequest(userId, callback.Score.Ruleset);
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request.Success += user => Schedule(() => dispatchStatisticsUpdate(callback, user.Statistics));
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api.Queue(request);
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}
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private void dispatchStatisticsUpdate(StatisticsUpdateCallback callback, UserStatistics updatedStatistics)
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{
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string rulesetName = callback.Score.Ruleset.ShortName;
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if (latestStatistics == null)
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return;
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latestStatistics.TryGetValue(rulesetName, out UserStatistics? latestRulesetStatistics);
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latestRulesetStatistics ??= new UserStatistics();
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var update = new SoloStatisticsUpdate(callback.Score, latestRulesetStatistics, updatedStatistics);
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callback.OnUpdateReady.Invoke(update);
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latestStatistics[rulesetName] = updatedStatistics;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (spectatorClient.IsNotNull())
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spectatorClient.OnUserScoreProcessed -= userScoreProcessed;
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base.Dispose(isDisposing);
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}
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private class StatisticsUpdateCallback
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{
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public ScoreInfo Score { get; }
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public Action<SoloStatisticsUpdate> OnUpdateReady { get; }
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public StatisticsUpdateCallback(ScoreInfo score, Action<SoloStatisticsUpdate> onUpdateReady)
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{
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Score = score;
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OnUpdateReady = onUpdateReady;
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}
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}
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}
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}
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