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osu-lazer/osu.Game.Tests/Visual/SongSelectV2/SongSelectComponentsTestScene.cs

91 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.SongSelectV2
{
public abstract partial class SongSelectComponentsTestScene : OsuTestScene
{
protected Container ComponentContainer = null!;
private Container? resizeContainer;
private float relativeWidth;
[Cached]
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
/// <summary>
/// The beatmap. Can be local/online depending on the context.
/// </summary>
[Cached(typeof(IBindable<IBeatmapInfo?>))]
protected readonly Bindable<IBeatmapInfo?> BeatmapInfo = new Bindable<IBeatmapInfo?>();
[BackgroundDependencyLoader]
private void load()
{
AddSliderStep("change relative width", 0, 1f, 0.5f, v =>
{
if (resizeContainer != null)
resizeContainer.Width = v;
relativeWidth = v;
});
}
protected override void LoadComplete()
{
base.LoadComplete();
// mimics song select's `WorkingBeatmap` binding
Beatmap.BindValueChanged(b =>
{
BeatmapInfo.Value = b.NewValue.BeatmapInfo;
});
}
[SetUpSteps]
public virtual void SetUpSteps()
{
AddStep("reset dependencies", () =>
{
Beatmap.SetDefault();
SelectedMods.SetDefault();
BeatmapInfo.Value = null;
});
AddStep("set content", () =>
{
Child = resizeContainer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Width = relativeWidth,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background5,
},
ComponentContainer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
}
}
};
});
}
}
}