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69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneModsEffectDisplay : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Test]
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public void TestModsEffectDisplay()
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{
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TestDisplay testDisplay = null!;
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Box background = null!;
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AddStep("add display", () =>
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{
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Add(testDisplay = new TestDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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var boxes = testDisplay.ChildrenOfType<Box>();
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background = boxes.First();
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});
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AddStep("set value to default", () => testDisplay.Current.Value = 50);
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AddUntilStep("colours are correct", () => testDisplay.Container.Colour == Color4.White && background.Colour == colourProvider.Background3);
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AddStep("set value to less", () => testDisplay.Current.Value = 40);
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AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyReduction));
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AddStep("set value to bigger", () => testDisplay.Current.Value = 60);
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AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyIncrease));
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}
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private class TestDisplay : ModsEffectDisplay
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{
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public Container<Drawable> Container => Content;
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protected override LocalisableString Label => "Test display";
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public TestDisplay()
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{
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Current.Default = 50;
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}
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}
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}
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}
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