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osu-lazer/osu.Game.Tournament/Screens/Ladder/ScrollableContainer.cs
2019-03-04 13:24:19 +09:00

44 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osuTK;
namespace osu.Game.Tournament.Screens.Ladder
{
public class ScrollableContainer : Container
{
protected override bool OnDragStart(DragStartEvent e) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private Vector2 target;
private float scale = 1;
protected override bool OnDrag(DragEvent e)
{
this.MoveTo(target += e.Delta, 1000, Easing.OutQuint);
return true;
}
protected override bool OnScroll(ScrollEvent e)
{
var newScale = scale + e.ScrollDelta.Y / 15 * scale;
this.MoveTo(target = target - e.MousePosition * (newScale - scale), 1000, Easing.OutQuint);
this.ScaleTo(scale = newScale, 1000, Easing.OutQuint);
return true;
}
protected override void Update()
{
base.Update();
Invalidate();
}
}
}