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46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Tournament.Components
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{
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public abstract class DrawableTournamentTeam : CompositeDrawable
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{
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public readonly TournamentTeam Team;
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protected readonly Sprite Flag;
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protected readonly OsuSpriteText AcronymText;
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protected DrawableTournamentTeam(TournamentTeam team)
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{
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Team = team;
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Flag = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit
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};
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AcronymText = new OsuSpriteText
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{
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Text = team?.Acronym?.ToUpperInvariant() ?? string.Empty,
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Font = OsuFont.GetFont(weight: FontWeight.Regular),
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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if (Team != null)
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Flag.Texture = textures.Get($@"Flags/{Team.FlagName}");
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}
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}
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}
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