1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 00:12:54 +08:00
osu-lazer/osu.Game.Tournament/Components/DrawableTournamentTeam.cs
2019-05-15 13:10:58 +09:00

46 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Tournament.Components
{
public abstract class DrawableTournamentTeam : CompositeDrawable
{
public readonly TournamentTeam Team;
protected readonly Sprite Flag;
protected readonly OsuSpriteText AcronymText;
protected DrawableTournamentTeam(TournamentTeam team)
{
Team = team;
Flag = new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
};
AcronymText = new OsuSpriteText
{
Text = team?.Acronym?.ToUpperInvariant() ?? string.Empty,
Font = OsuFont.GetFont(weight: FontWeight.Regular),
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
if (Team != null)
Flag.Texture = textures.Get($@"Flags/{Team.FlagName}");
}
}
}