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# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
172 lines
6.4 KiB
C#
172 lines
6.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.Z, OsuAction.LeftButton),
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new KeyBinding(InputKey.X, OsuAction.RightButton),
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new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
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new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
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};
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new OsuModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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yield return new OsuModDoubleTime();
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if (mods.HasFlag(LegacyMods.Autopilot))
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yield return new OsuModAutopilot();
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if (mods.HasFlag(LegacyMods.Autoplay))
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yield return new OsuModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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yield return new OsuModEasy();
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if (mods.HasFlag(LegacyMods.Flashlight))
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yield return new OsuModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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yield return new OsuModHalfTime();
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if (mods.HasFlag(LegacyMods.HardRock))
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yield return new OsuModHardRock();
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if (mods.HasFlag(LegacyMods.Hidden))
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yield return new OsuModHidden();
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if (mods.HasFlag(LegacyMods.NoFail))
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yield return new OsuModNoFail();
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if (mods.HasFlag(LegacyMods.Perfect))
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yield return new OsuModPerfect();
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if (mods.HasFlag(LegacyMods.Relax))
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yield return new OsuModRelax();
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if (mods.HasFlag(LegacyMods.SpunOut))
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yield return new OsuModSpunOut();
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if (mods.HasFlag(LegacyMods.SuddenDeath))
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yield return new OsuModSuddenDeath();
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if (mods.HasFlag(LegacyMods.Target))
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yield return new OsuModTarget();
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if (mods.HasFlag(LegacyMods.TouchDevice))
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yield return new OsuModTouchDevice();
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}
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.DifficultyReduction:
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return new Mod[]
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{
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new OsuModEasy(),
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new OsuModNoFail(),
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new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
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new OsuModSpunOut(),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new OsuModHardRock(),
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new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
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new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
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new OsuModHidden(),
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new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
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};
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case ModType.Conversion:
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return new Mod[]
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{
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new OsuModTarget(),
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};
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case ModType.Automation:
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return new Mod[]
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{
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new MultiMod(new OsuModAutoplay(), new ModCinema()),
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new OsuModRelax(),
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new OsuModAutopilot(),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new OsuModTransform(),
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new OsuModWiggle(),
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new OsuModGrow(),
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new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()),
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};
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default:
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return new Mod[] { };
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}
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}
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score);
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public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
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public override string Description => "osu!";
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public override string ShortName => "osu";
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public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
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public override int? LegacyID => 0;
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
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public OsuRuleset(RulesetInfo rulesetInfo = null)
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: base(rulesetInfo)
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{
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}
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}
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}
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