1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 23:27:24 +08:00
osu-lazer/osu.Game/Graphics/UserInterface/Nub.cs
2017-03-28 21:26:20 +09:00

112 lines
3.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public class Nub : CircularContainer, IStateful<CheckBoxState>
{
public const float COLLAPSED_SIZE = 20;
public const float EXPANDED_SIZE = 40;
private readonly Box fill;
private const float border_width = 3;
private Color4 glowingColour, idleColour;
public Nub()
{
Size = new Vector2(COLLAPSED_SIZE, 12);
BorderColour = Color4.White;
BorderThickness = border_width;
Masking = true;
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = idleColour = colours.Pink;
glowingColour = colours.PinkLighter;
EdgeEffect = new EdgeEffect
{
Colour = colours.PinkDarker,
Type = EdgeEffectType.Glow,
Radius = 10,
Roundness = 8,
};
FadeEdgeEffectTo(0);
}
public bool Glowing
{
set
{
if (value)
{
FadeColour(glowingColour, 500, EasingTypes.OutQuint);
FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint);
}
else
{
FadeEdgeEffectTo(0, 500);
FadeColour(idleColour, 500);
}
}
}
public bool Expanded
{
set
{
ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
}
}
private CheckBoxState state;
public CheckBoxState State
{
get
{
return state;
}
set
{
state = value;
switch (state)
{
case CheckBoxState.Checked:
fill.FadeIn(200, EasingTypes.OutQuint);
break;
case CheckBoxState.Unchecked:
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
break;
}
}
}
}
}