mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 13:22:55 +08:00
78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Effects;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Users;
|
|
using osu.Game.Users.Drawables;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Overlays.Toolbar
|
|
{
|
|
public class ToolbarUserButton : ToolbarOverlayToggleButton
|
|
{
|
|
private readonly UpdateableAvatar avatar;
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
|
|
|
public ToolbarUserButton()
|
|
{
|
|
AutoSizeAxes = Axes.X;
|
|
|
|
DrawableText.Font = OsuFont.GetFont(italics: true);
|
|
|
|
Add(new OpaqueBackground { Depth = 1 });
|
|
|
|
Flow.Add(avatar = new UpdateableAvatar
|
|
{
|
|
Masking = true,
|
|
Size = new Vector2(32),
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
CornerRadius = 4,
|
|
OpenOnClick = { Value = false },
|
|
EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Type = EdgeEffectType.Shadow,
|
|
Radius = 4,
|
|
Colour = Color4.Black.Opacity(0.1f),
|
|
}
|
|
});
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(LoginOverlay login)
|
|
{
|
|
apiState.BindTo(api.State);
|
|
apiState.BindValueChanged(onlineStateChanged, true);
|
|
|
|
StateContainer = login;
|
|
}
|
|
|
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
|
{
|
|
switch (state.NewValue)
|
|
{
|
|
default:
|
|
Text = @"Guest";
|
|
avatar.User = new User();
|
|
break;
|
|
|
|
case APIState.Online:
|
|
Text = api.LocalUser.Value.Username;
|
|
avatar.User = api.LocalUser.Value;
|
|
break;
|
|
}
|
|
});
|
|
}
|
|
}
|