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7083c04c59
This change makes the team seed display in "team intro" screen as well.
111 lines
3.4 KiB
C#
111 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Tournament.Models;
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using osuTK.Input;
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namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
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public partial class TeamScoreDisplay : CompositeDrawable
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{
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private readonly TeamColour teamColour;
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private readonly Bindable<TournamentMatch?> currentMatch = new Bindable<TournamentMatch?>();
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private readonly Bindable<TournamentTeam?> currentTeam = new Bindable<TournamentTeam?>();
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private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
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private TeamDisplay? teamDisplay;
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public bool ShowScore
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{
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get => teamDisplay?.ShowScore ?? false;
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set
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{
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if (teamDisplay != null)
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{
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teamDisplay.ShowScore = value;
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}
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}
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}
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public TeamScoreDisplay(TeamColour teamColour)
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{
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this.teamColour = teamColour;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder)
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{
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currentMatch.BindTo(ladder.CurrentMatch);
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currentMatch.BindValueChanged(matchChanged);
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currentTeam.BindValueChanged(teamChanged);
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updateMatch();
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}
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private void matchChanged(ValueChangedEvent<TournamentMatch?> match)
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{
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currentTeamScore.UnbindBindings();
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currentTeam.UnbindBindings();
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Scheduler.AddOnce(updateMatch);
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}
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private void updateMatch()
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{
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var match = currentMatch.Value;
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if (match != null)
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{
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match.StartMatch();
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currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.Team1Score : match.Team2Score);
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currentTeam.BindTo(teamColour == TeamColour.Red ? match.Team1 : match.Team2);
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}
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// team may change to same team, which means score is not in a good state.
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// thus we handle this manually.
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currentTeam.TriggerChange();
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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switch (e.Button)
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{
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case MouseButton.Left:
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if (currentTeamScore.Value < currentMatch.Value?.PointsToWin)
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currentTeamScore.Value++;
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return true;
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case MouseButton.Right:
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if (currentTeamScore.Value > 0)
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currentTeamScore.Value--;
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return true;
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}
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return base.OnMouseDown(e);
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}
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private void teamChanged(ValueChangedEvent<TournamentTeam?> team)
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{
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bool wasShowingScores = teamDisplay?.ShowScore ?? false;
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InternalChildren = new Drawable[]
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{
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teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
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};
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teamDisplay.ShowScore = wasShowingScores;
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}
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}
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}
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