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mirror of https://github.com/ppy/osu.git synced 2024-12-16 03:02:53 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests
2020-07-30 21:34:57 +02:00
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.vscode Update missed launch configurations 2019-12-20 19:08:05 +09:00
Mods Seal the ruleset creation methods and let abstract method take their place 2020-04-23 13:27:12 +03:00
Resources Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
Skinning Fix tests failing due to not checking state early enough 2020-07-25 13:32:06 +02:00
DrawableTestHit.cs Fix regressing hits test 2020-04-28 11:07:31 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Bump NUnit3TestAdapter from 3.15.1 to 3.17.0 2020-07-13 17:22:39 +00:00
TaikoBeatmapConversionTest.cs Add a few tests 2020-07-16 01:35:38 +09:00
TaikoDifficultyCalculatorTest.cs Remove LegacyDifficultyCalculator 2019-02-21 13:12:37 +09:00
TaikoLegacyModConversionTest.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
TestSceneEditor.cs Use CreateRuleset() for editor test scenes as well 2020-06-04 00:47:10 +03:00
TestSceneHits.cs Fix regressing hits test 2020-04-28 11:07:31 +09:00
TestSceneSampleOutput.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneSwellJudgements.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-04-23 16:25:33 +03:00
TestSceneTaikoHitObjectComposer.cs Split files out 2020-05-29 16:45:47 +09:00
TestSceneTaikoHitObjectSamples.cs Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
TestSceneTaikoPlayer.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneTaikoSuddenDeath.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00