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osu-lazer/osu.Game/Scoring/ScoreManager_UserIdLookupCache.cs
Davran Dilshat f7369e0d68 create UserIdLookupCache
to get user ID when importing scores
2021-09-05 14:47:46 +01:00

86 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Database;
namespace osu.Game.Scoring
{
public partial class ScoreManager
{
private class UserIdLookupCache : MemoryCachingComponent<string, int>
{
private readonly IAPIProvider api;
public UserIdLookupCache(IAPIProvider api)
{
this.api = api;
}
/// <summary>
/// Perform an API lookup on the specified username, returning the associated ID.
/// </summary>
/// <param name="username">The username to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The user ID, or 1 if the user does not exist or the request could not be satisfied.</returns>
public Task<int> GetUserIdAsync(string username, CancellationToken token = default) => GetAsync(username, token);
protected override async Task<int> ComputeValueAsync(string lookup, CancellationToken token = default)
=> await queryUserId(lookup).ConfigureAwait(false);
private readonly Queue<(string username, TaskCompletionSource<int>)> pendingUserTasks = new Queue<(string, TaskCompletionSource<int>)>();
private Task pendingRequestTask;
private readonly object taskAssignmentLock = new object();
private Task<int> queryUserId(string username)
{
lock (taskAssignmentLock)
{
var tcs = new TaskCompletionSource<int>();
// Add to the queue.
pendingUserTasks.Enqueue((username, tcs));
// Create a request task if there's not already one.
if (pendingRequestTask == null)
createNewTask();
return tcs.Task;
}
}
private void performLookup()
{
(string username, TaskCompletionSource<int> task) next;
lock (taskAssignmentLock)
{
next = pendingUserTasks.Dequeue();
}
var request = new GetUserRequest(next.username);
// rather than queueing, we maintain our own single-threaded request stream.
// todo: we probably want retry logic here.
api.Perform(request);
// Create a new request task if there's still more users to query.
lock (taskAssignmentLock)
{
pendingRequestTask = null;
if (pendingUserTasks.Count > 0)
createNewTask();
}
next.task.SetResult(request.Result?.Id ?? 1);
}
private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
}
}
}