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147 lines
4.6 KiB
C#
147 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneUnstableRateCounter : OsuTestScene
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{
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[Cached(typeof(ScoreProcessor))]
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private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
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private readonly OsuHitWindows hitWindows;
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private UnstableRateCounter counter;
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private double prev;
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public TestSceneUnstableRateCounter()
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{
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hitWindows = new OsuHitWindows();
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hitWindows.SetDifficulty(5);
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}
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[SetUpSteps]
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public void SetUp()
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{
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AddStep("Reset Score Processor", () => scoreProcessor.Reset());
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}
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[Test]
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public void TestBasic()
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{
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AddStep("Create Display", recreateDisplay);
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// Needs multiples 2 by the nature of UR, and went for 4 to be safe.
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// Creates a 250 UR by placing a +25ms then a -25ms judgement, which then results in a 250 UR
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AddRepeatStep("Set UR to 250", () => applyJudgement(25, true), 4);
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AddUntilStep("UR = 250", () => counter.Current.Value == 250.0);
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AddRepeatStep("Revert UR", () =>
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{
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scoreProcessor.RevertResult(
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new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
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{
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GameplayRate = 1.0,
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TimeOffset = 25,
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Type = HitResult.Perfect,
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});
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}, 4);
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AddUntilStep("UR is 0", () => counter.Current.Value == 0.0);
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AddUntilStep("Counter is invalid", () => counter.Child.Alpha == 0.3f);
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//Sets a UR of 0 by creating 10 10ms offset judgements. Since average = offset, UR = 0
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AddRepeatStep("Set UR to 0", () => applyJudgement(10, false), 10);
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//Applies a UR of 100 by creating 10 -10ms offset judgements. At the 10th judgement, offset should be 100.
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AddRepeatStep("Bring UR to 100", () => applyJudgement(-10, false), 10);
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}
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[Test]
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public void TestCounterReceivesJudgementsBeforeCreation()
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{
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AddRepeatStep("Set UR to 250", () => applyJudgement(25, true), 4);
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AddStep("Create Display", recreateDisplay);
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AddUntilStep("UR = 250", () => counter.Current.Value == 250.0);
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}
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[Test]
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public void TestStaticRateChange()
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{
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AddStep("Create Display", recreateDisplay);
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AddRepeatStep("Set UR to 250 at 1.5x", () => applyJudgement(25, true, 1.5), 4);
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AddUntilStep("UR = 250/1.5", () => counter.Current.Value == Math.Round(250.0 / 1.5));
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}
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[Test]
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public void TestDynamicRateChange()
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{
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AddStep("Create Display", recreateDisplay);
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AddRepeatStep("Set UR to 100 at 1.0x", () => applyJudgement(10, true, 1.0), 4);
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AddRepeatStep("Bring UR to 100 at 1.5x", () => applyJudgement(15, true, 1.5), 4);
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AddUntilStep("UR = 100", () => counter.Current.Value == 100.0);
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}
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private void recreateDisplay()
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{
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Clear();
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Add(counter = new UnstableRateCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(5),
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});
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}
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private void applyJudgement(double offsetMs, bool alt, double gameplayRate = 1.0)
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{
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double placement = offsetMs;
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if (alt)
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{
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placement = prev > 0 ? -offsetMs : offsetMs;
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prev = placement;
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}
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
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{
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TimeOffset = placement,
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GameplayRate = gameplayRate,
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Type = HitResult.Perfect,
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});
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}
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private partial class TestScoreProcessor : ScoreProcessor
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{
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public TestScoreProcessor()
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: base(new OsuRuleset())
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{
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}
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public void Reset() => base.Reset(false);
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}
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}
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}
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