mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:33:20 +08:00
140 lines
5.3 KiB
C#
140 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.IO;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Skinning;
|
|
using SixLabors.ImageSharp;
|
|
using SixLabors.ImageSharp.Processing;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
/// <summary>
|
|
/// Upscales all gameplay sprites by a huge amount, to aid in manually checking skin texture size limits
|
|
/// on individual elements.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The HUD is hidden as it does't really affect game balance if HUD elements are larger than they should be.
|
|
/// </remarks>
|
|
[Ignore("This test is for visual testing, and has no value in being run in standard CI runs.")]
|
|
public partial class TestScenePlayerMaxDimensions : TestSceneAllRulesetPlayers
|
|
{
|
|
// scale textures to 4 times their size.
|
|
private const int scale_factor = 4;
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
|
|
// for now this only applies to legacy skins, as modern skins don't have texture-based gameplay elements yet.
|
|
dependencies.CacheAs<ISkinSource>(new UpscaledLegacySkin(dependencies.Get<SkinManager>()));
|
|
|
|
return dependencies;
|
|
}
|
|
|
|
protected override void AddCheckSteps()
|
|
{
|
|
}
|
|
|
|
protected override Player CreatePlayer(Ruleset ruleset)
|
|
{
|
|
var player = base.CreatePlayer(ruleset);
|
|
player.OnLoadComplete += _ =>
|
|
{
|
|
// this test scene focuses on gameplay elements, so let's hide the hud.
|
|
var hudOverlay = player.ChildrenOfType<HUDOverlay>().Single();
|
|
hudOverlay.ShowHud.Value = false;
|
|
hudOverlay.ShowHud.Disabled = true;
|
|
};
|
|
return player;
|
|
}
|
|
|
|
private class UpscaledLegacySkin : DefaultLegacySkin, ISkinSource
|
|
{
|
|
public UpscaledLegacySkin(IStorageResourceProvider resources)
|
|
: base(resources)
|
|
{
|
|
}
|
|
|
|
public event Action? SourceChanged
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => this;
|
|
public IEnumerable<ISkin> AllSources => new[] { this };
|
|
|
|
protected override IResourceStore<TextureUpload> CreateTextureLoaderStore(IStorageResourceProvider resources, IResourceStore<byte[]> storage)
|
|
=> new UpscaledTextureLoaderStore(base.CreateTextureLoaderStore(resources, storage));
|
|
|
|
private class UpscaledTextureLoaderStore : IResourceStore<TextureUpload>
|
|
{
|
|
private readonly IResourceStore<TextureUpload>? textureStore;
|
|
|
|
public UpscaledTextureLoaderStore(IResourceStore<TextureUpload>? textureStore)
|
|
{
|
|
this.textureStore = textureStore;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
textureStore?.Dispose();
|
|
}
|
|
|
|
public TextureUpload Get(string name)
|
|
{
|
|
var textureUpload = textureStore?.Get(name);
|
|
|
|
// NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp.
|
|
if (textureUpload == null)
|
|
return null!;
|
|
|
|
return upscale(textureUpload);
|
|
}
|
|
|
|
public async Task<TextureUpload> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken())
|
|
{
|
|
// NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp.
|
|
if (textureStore == null)
|
|
return null!;
|
|
|
|
var textureUpload = await textureStore.GetAsync(name, cancellationToken).ConfigureAwait(false);
|
|
|
|
if (textureUpload == null)
|
|
return null!;
|
|
|
|
return await Task.Run(() => upscale(textureUpload), cancellationToken).ConfigureAwait(false);
|
|
}
|
|
|
|
private TextureUpload upscale(TextureUpload textureUpload)
|
|
{
|
|
var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height);
|
|
|
|
// The original texture upload will no longer be returned or used.
|
|
textureUpload.Dispose();
|
|
|
|
image.Mutate(i => i.Resize(new Size(textureUpload.Width, textureUpload.Height) * scale_factor));
|
|
return new TextureUpload(image);
|
|
}
|
|
|
|
public Stream? GetStream(string name) => textureStore?.GetStream(name);
|
|
|
|
public IEnumerable<string> GetAvailableResources() => textureStore?.GetAvailableResources() ?? Array.Empty<string>();
|
|
}
|
|
}
|
|
}
|
|
}
|