mirror of
https://github.com/ppy/osu.git
synced 2024-12-30 12:03:08 +08:00
221 lines
8.9 KiB
C#
221 lines
8.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Edit;
|
|
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
using osu.Game.Rulesets.Mania.Skinning.Default;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
|
{
|
|
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
|
|
{
|
|
private TestComposer composer;
|
|
|
|
[SetUp]
|
|
public void Setup() => Schedule(() =>
|
|
{
|
|
BeatDivisor.Value = 8;
|
|
Clock.Seek(0);
|
|
|
|
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
|
|
});
|
|
|
|
[Test]
|
|
public void TestDragOffscreenSelectionVerticallyUpScroll()
|
|
{
|
|
DrawableHitObject lastObject = null;
|
|
double originalTime = 0;
|
|
Vector2 originalPosition = Vector2.Zero;
|
|
|
|
setScrollStep(ScrollingDirection.Up);
|
|
|
|
AddStep("seek to last object", () =>
|
|
{
|
|
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
|
originalTime = lastObject.HitObject.StartTime;
|
|
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
|
});
|
|
|
|
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
|
|
|
AddStep("click last object", () =>
|
|
{
|
|
originalPosition = lastObject.DrawPosition;
|
|
|
|
InputManager.MoveMouseTo(lastObject);
|
|
InputManager.PressButton(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("move mouse downwards", () =>
|
|
{
|
|
InputManager.MoveMouseTo(lastObject, new Vector2(0, lastObject.ScreenSpaceDrawQuad.Height * 4));
|
|
InputManager.ReleaseButton(MouseButton.Left);
|
|
});
|
|
|
|
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
|
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
|
|
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDragOffscreenSelectionVerticallyDownScroll()
|
|
{
|
|
DrawableHitObject lastObject = null;
|
|
double originalTime = 0;
|
|
Vector2 originalPosition = Vector2.Zero;
|
|
|
|
setScrollStep(ScrollingDirection.Down);
|
|
|
|
AddStep("seek to last object", () =>
|
|
{
|
|
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
|
originalTime = lastObject.HitObject.StartTime;
|
|
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
|
});
|
|
|
|
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
|
|
|
AddStep("click last object", () =>
|
|
{
|
|
originalPosition = lastObject.DrawPosition;
|
|
|
|
InputManager.MoveMouseTo(lastObject);
|
|
InputManager.PressButton(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("move mouse upwards", () =>
|
|
{
|
|
InputManager.MoveMouseTo(lastObject, new Vector2(0, -lastObject.ScreenSpaceDrawQuad.Height * 4));
|
|
InputManager.ReleaseButton(MouseButton.Left);
|
|
});
|
|
|
|
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
|
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
|
|
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDragOffscreenSelectionHorizontally()
|
|
{
|
|
DrawableHitObject lastObject = null;
|
|
Vector2 originalPosition = Vector2.Zero;
|
|
|
|
setScrollStep(ScrollingDirection.Down);
|
|
|
|
AddStep("seek to last object", () =>
|
|
{
|
|
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
|
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
|
});
|
|
|
|
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
|
|
|
AddStep("click last object", () =>
|
|
{
|
|
originalPosition = lastObject.DrawPosition;
|
|
|
|
InputManager.MoveMouseTo(lastObject);
|
|
InputManager.PressButton(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("move mouse right", () =>
|
|
{
|
|
var firstColumn = composer.Composer.Playfield.GetColumn(0);
|
|
var secondColumn = composer.Composer.Playfield.GetColumn(1);
|
|
|
|
InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0));
|
|
InputManager.ReleaseButton(MouseButton.Left);
|
|
});
|
|
|
|
AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1));
|
|
|
|
// Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note.
|
|
AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDragHoldNoteSelectionVertically()
|
|
{
|
|
setScrollStep(ScrollingDirection.Down);
|
|
|
|
AddStep("setup beatmap", () =>
|
|
{
|
|
composer.EditorBeatmap.Clear();
|
|
composer.EditorBeatmap.Add(new HoldNote
|
|
{
|
|
Column = 1,
|
|
EndTime = 200
|
|
});
|
|
});
|
|
|
|
DrawableHoldNote holdNote = null;
|
|
|
|
AddStep("grab hold note", () =>
|
|
{
|
|
holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
|
|
InputManager.MoveMouseTo(holdNote);
|
|
InputManager.PressButton(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("move drag upwards", () =>
|
|
{
|
|
InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
|
|
InputManager.ReleaseButton(MouseButton.Left);
|
|
});
|
|
|
|
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
|
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
|
|
|
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
|
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
|
}
|
|
|
|
private void setScrollStep(ScrollingDirection direction)
|
|
=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
|
|
|
|
private class TestComposer : CompositeDrawable
|
|
{
|
|
[Cached(typeof(EditorBeatmap))]
|
|
[Cached(typeof(IBeatSnapProvider))]
|
|
public readonly EditorBeatmap EditorBeatmap;
|
|
|
|
public readonly ManiaHitObjectComposer Composer;
|
|
|
|
public TestComposer()
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
|
{
|
|
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
|
|
}),
|
|
Composer = new ManiaHitObjectComposer(new ManiaRuleset())
|
|
};
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
EditorBeatmap.Add(new Note { StartTime = 125 * i });
|
|
}
|
|
}
|
|
}
|
|
}
|