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f6f24220c2
This has been wrong from the outside, but hidden by the fact that the default values are equal. I've changed to MD5Hash which actually asserts that the correct beatmap has likely arrived. Found this in my realm changes, where it fails due to the beatmap ID being a differing Guid in each case. |
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.. | ||
Formats | ||
IO | ||
SliderEventGenerationTest.cs | ||
TestSceneBeatmapDifficultyCache.cs | ||
TestSceneEditorBeatmap.cs | ||
ToStringFormattingTest.cs | ||
WorkingBeatmapTest.cs |