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f6e279baa1
Explains how the method is called and what inheritors should do when implementing it.
91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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public abstract class HitErrorMeter : CompositeDrawable, ISkinnableDrawable
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{
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protected HitWindows HitWindows { get; private set; }
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[Resolved]
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private ScoreProcessor processor { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved(canBeNull: true)]
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private Player player { get; set; }
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public bool UsesFixedAnchor { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(DrawableRuleset drawableRuleset)
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{
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HitWindows = drawableRuleset?.FirstAvailableHitWindows ?? HitWindows.Empty;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (player != null)
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player.OnSeek += Clear;
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processor.NewJudgement += OnNewJudgement;
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}
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protected abstract void OnNewJudgement(JudgementResult judgement);
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protected Color4 GetColourForHitResult(HitResult result)
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{
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switch (result)
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{
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case HitResult.SmallTickMiss:
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case HitResult.LargeTickMiss:
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case HitResult.Miss:
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return colours.Red;
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case HitResult.Meh:
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return colours.Yellow;
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case HitResult.Ok:
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return colours.Green;
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case HitResult.Good:
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return colours.GreenLight;
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case HitResult.SmallTickHit:
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case HitResult.LargeTickHit:
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case HitResult.Great:
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return colours.Blue;
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default:
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return colours.BlueLight;
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}
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}
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/// <summary>
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/// Invoked by <see cref="Player.OnSeek"/> when the active <see cref="Player"/> seeks through the current beatmap.
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/// Any inheritors of <see cref="HitErrorMeter"/> should have this method clear their container that displays the hit error results.
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/// </summary>
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public abstract void Clear();
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (processor != null)
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processor.NewJudgement -= OnNewJudgement;
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}
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}
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}
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