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# Conflicts: # osu.Game.Mode.Osu/UI/OsuComboCounter.cs # osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
295 lines
11 KiB
C#
295 lines
11 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Screens.Menu
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{
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public partial class ButtonSystem : Container, IStateful<MenuState>
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{
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public Action OnEdit;
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public Action OnExit;
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public Action OnDirect;
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public Action OnSolo;
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public Action OnSettings;
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public Action OnMulti;
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public Action OnChart;
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public Action OnTest;
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private FlowContainerWithOrigin buttonFlow;
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//todo: make these non-internal somehow.
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internal const float button_area_height = 100;
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internal const float button_width = 140f;
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internal const float wedge_width = 20;
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public const int EXIT_DELAY = 3000;
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private OsuLogo osuLogo;
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private Drawable iconFacade;
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private Container buttonArea;
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private Box buttonAreaBackground;
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private Button backButton;
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private Button settingsButton;
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List<Button> buttonsTopLevel = new List<Button>();
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List<Button> buttonsPlay = new List<Button>();
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public ButtonSystem()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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buttonArea = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, button_area_height),
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Alpha = 0,
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Children = new Drawable[]
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{
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buttonAreaBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(2, 1),
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Colour = new Color4(50, 50, 50, 255),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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buttonFlow = new FlowContainerWithOrigin
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(-wedge_width, 0),
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Children = new[]
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{
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settingsButton = new Button(@"settings", @"options", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -wedge_width, Key.O),
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backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape),
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, button_area_height)
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}
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},
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CentreTarget = iconFacade
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}
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}
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},
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osuLogo = new OsuLogo
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{
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Action = onOsuLogo,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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};
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buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), wedge_width, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
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buttonFlow.Add(buttonsPlay);
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buttonFlow.Add(buttonsTopLevel);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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switch (args.Key)
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{
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case Key.Space:
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osuLogo.TriggerClick(state);
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return true;
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case Key.Escape:
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if (State == MenuState.Initial)
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return false;
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State = MenuState.Initial;
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return true;
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}
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return false;
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}
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private void onPlay()
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{
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State = MenuState.Play;
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}
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private void onExit()
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{
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State = MenuState.Exit;
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OnExit?.Invoke();
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}
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private void onBack()
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{
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State = MenuState.TopLevel;
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}
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private void onOsuLogo()
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{
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switch (state)
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{
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case MenuState.Initial:
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//Game.Audio.PlaySamplePositional(@"menuhit");
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State = MenuState.TopLevel;
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return;
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case MenuState.TopLevel:
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buttonsTopLevel.First().TriggerMouseDown();
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return;
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case MenuState.Play:
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buttonsPlay.First().TriggerMouseDown();
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return;
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}
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}
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MenuState state;
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public override bool HandleInput => state != MenuState.Exit;
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public MenuState State
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{
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get
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{
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return state;
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}
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set
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{
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if (state == value) return;
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MenuState lastState = state;
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state = value;
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//todo: figure a more elegant way of doing this.
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buttonsTopLevel.ForEach(b => b.ContractStyle = 0);
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buttonsPlay.ForEach(b => b.ContractStyle = 0);
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backButton.ContractStyle = 0;
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settingsButton.ContractStyle = 0;
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switch (state)
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{
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case MenuState.Initial:
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buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
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buttonArea.FadeOut(500);
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osuLogo.Delay(150);
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osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
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osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = ButtonState.Contracted;
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break;
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case MenuState.TopLevel:
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buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
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osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
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osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
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buttonArea.FadeIn(300);
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if (lastState == MenuState.Initial)
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//todo: this propagates to invisible children and causes delays later down the track (on first MenuState.Play)
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buttonArea.Delay(150, true);
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Expanded;
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foreach (Button b in buttonsPlay)
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b.State = ButtonState.Contracted;
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break;
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case MenuState.Play:
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Exploded;
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foreach (Button b in buttonsPlay)
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b.State = ButtonState.Expanded;
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break;
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case MenuState.EnteringMode:
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buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
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buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
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buttonsPlay.ForEach(b => b.ContractStyle = 1);
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backButton.ContractStyle = 1;
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settingsButton.ContractStyle = 1;
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = ButtonState.Contracted;
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break;
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case MenuState.Exit:
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buttonArea.FadeOut(200);
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = ButtonState.Contracted;
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osuLogo.Delay(150);
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osuLogo.ScaleTo(1f, EXIT_DELAY * 1.5f);
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osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
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osuLogo.FadeOut(EXIT_DELAY);
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break;
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}
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backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
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settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
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if (lastState == MenuState.Initial)
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buttonArea.DelayReset();
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}
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}
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protected override void Update()
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{
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//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
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// State = MenuState.Initial;
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iconFacade.Width = osuLogo.SizeForFlow * 0.5f;
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base.Update();
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}
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}
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public enum MenuState
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{
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Initial,
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TopLevel,
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Play,
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EnteringMode,
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Exit,
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}
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}
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