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osu-lazer/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs

174 lines
5.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public class ColourHitErrorMeter : HitErrorMeter
{
private const int animation_duration = 200;
private const int drawable_judgement_size = 8;
[SettingSource("Judgement count", "Number of displayed judgements")]
public BindableNumber<int> HitShapeCount { get; } = new BindableNumber<int>(20)
{
MinValue = 1,
MaxValue = 30,
Precision = 1
};
[SettingSource("Opacity", "Visibility of the displayed judgements")]
public BindableNumber<float> HitShapeOpacity { get; } = new BindableNumber<float>(1)
{
MinValue = 0.01f,
MaxValue = 1,
Precision = 0.01f,
};
[SettingSource("Spacing", "Space between each displayed judgement")]
public BindableNumber<float> HitShapeSpacing { get; } = new BindableNumber<float>(2)
{
MinValue = 0,
MaxValue = 10,
Precision = 0.1f
};
[SettingSource("Shape", "The shape of each displayed judgement")]
public Bindable<ShapeStyle> HitShape { get; } = new Bindable<ShapeStyle>();
private readonly JudgementFlow judgementsFlow;
public ColourHitErrorMeter()
{
AutoSizeAxes = Axes.Both;
InternalChild = judgementsFlow = new JudgementFlow();
}
protected override void OnNewJudgement(JudgementResult judgement)
{
if (!judgement.Type.IsScorable() || judgement.Type.IsBonus())
return;
judgementsFlow.Push(GetColourForHitResult(judgement.Type), HitShapeCount.Value);
}
protected override void LoadComplete()
{
base.LoadComplete();
HitShapeOpacity.BindValueChanged(_ => judgementsFlow.Alpha = HitShapeOpacity.Value, true);
HitShapeSpacing.BindValueChanged(_ =>
{
judgementsFlow.Height = HitShapeCount.Value * (drawable_judgement_size + HitShapeSpacing.Value) - HitShapeSpacing.Value;
judgementsFlow.Spacing = new Vector2(0, HitShapeSpacing.Value);
}, true);
HitShapeCount.BindValueChanged(_ =>
{
//Used to clear out the overflowing judgement children when the value is lowered
judgementsFlow.RemoveAll(_ => true);
judgementsFlow.Height = HitShapeCount.Value * (drawable_judgement_size + HitShapeSpacing.Value) - HitShapeSpacing.Value;
}, true);
HitShape.BindValueChanged(_ => judgementsFlow.Shape.Value = HitShape.Value, true);
}
public override void Clear() => judgementsFlow.Clear();
private class JudgementFlow : FillFlowContainer<HitErrorShape>
{
public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
public readonly Bindable<ShapeStyle> Shape = new Bindable<ShapeStyle>();
public JudgementFlow()
{
Width = drawable_judgement_size;
Direction = FillDirection.Vertical;
LayoutDuration = animation_duration;
LayoutEasing = Easing.OutQuint;
}
public void Push(Color4 colour, int maxErrorShapeCount)
{
Add(new HitErrorShape(colour, drawable_judgement_size)
{
Shape = { BindTarget = Shape },
});
if (Children.Count > maxErrorShapeCount)
Children.FirstOrDefault(c => !c.IsRemoved)?.Remove();
}
}
public class HitErrorShape : Container
{
public bool IsRemoved { get; private set; }
public readonly Bindable<ShapeStyle> Shape = new Bindable<ShapeStyle>();
private readonly Color4 colour;
public HitErrorShape(Color4 colour, int size)
{
this.colour = colour;
Size = new Vector2(size);
}
protected override void LoadComplete()
{
base.LoadComplete();
Shape.BindValueChanged(shape =>
{
switch (shape.NewValue)
{
case ShapeStyle.Circle:
Child = new Circle
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = colour
};
break;
case ShapeStyle.Square:
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = colour
};
break;
}
}, true);
Child.FadeInFromZero(animation_duration, Easing.OutQuint);
Child.MoveToY(-DrawSize.Y);
Child.MoveToY(0, animation_duration, Easing.OutQuint);
}
public void Remove()
{
IsRemoved = true;
this.FadeOut(animation_duration, Easing.OutQuint).Expire();
}
}
public enum ShapeStyle
{
Circle,
Square
}
}
}