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230 lines
11 KiB
C#
230 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetup";
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/// <summary>
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/// "Beatmap Setup"
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/// </summary>
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public static LocalisableString BeatmapSetup => new TranslatableString(getKey(@"beatmap_setup"), @"Beatmap Setup");
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/// <summary>
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/// "change general settings of your beatmap"
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/// </summary>
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public static LocalisableString BeatmapSetupDescription => new TranslatableString(getKey(@"beatmap_setup_description"), @"change general settings of your beatmap");
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/// <summary>
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/// "Colours"
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/// </summary>
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public static LocalisableString ColoursHeader => new TranslatableString(getKey(@"colours_header"), @"Colours");
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/// <summary>
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/// "Hit circle / Slider Combos"
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/// </summary>
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public static LocalisableString HitCircleSliderCombos => new TranslatableString(getKey(@"hit_circle_slider_combos"), @"Hit circle / Slider Combos");
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/// <summary>
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/// "Design"
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/// </summary>
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public static LocalisableString DesignHeader => new TranslatableString(getKey(@"design_header"), @"Design");
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/// <summary>
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/// "Enable countdown"
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/// </summary>
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public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown");
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/// <summary>
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/// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
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/// </summary>
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public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
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/// <summary>
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/// "Countdown speed"
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/// </summary>
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public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed");
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/// <summary>
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/// "If the countdown sounds off-time, use this to make it appear one or more beats early."
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/// </summary>
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public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
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/// <summary>
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/// "Countdown offset"
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/// </summary>
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public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset");
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/// <summary>
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/// "Widescreen support"
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/// </summary>
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public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support");
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/// <summary>
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/// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."
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/// </summary>
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public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
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/// <summary>
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/// "Epilepsy warning"
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/// </summary>
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public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning");
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/// <summary>
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/// "Recommended if the storyboard or video contain scenes with rapidly flashing colours."
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/// </summary>
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public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
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/// <summary>
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/// "Letterbox during breaks"
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/// </summary>
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public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks");
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/// <summary>
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/// "Adds horizontal letterboxing to give a cinematic look during breaks."
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/// </summary>
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public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
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/// <summary>
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/// "Samples match playback rate"
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/// </summary>
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public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate");
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/// <summary>
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/// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled."
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/// </summary>
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public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
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/// <summary>
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/// "The size of all hit objects"
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/// </summary>
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public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects");
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/// <summary>
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/// "The rate of passive health drain throughout playable time"
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/// </summary>
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public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time");
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/// <summary>
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/// "The speed at which objects are presented to the player"
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/// </summary>
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public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player");
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/// <summary>
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/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
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/// </summary>
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public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
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/// <summary>
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/// "Tick Rate"
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/// </summary>
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public static LocalisableString TickRate => new TranslatableString(getKey(@"tick_rate"), @"Tick Rate");
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/// <summary>
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/// "Determines how many "ticks" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."
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/// </summary>
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public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"), @"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc.");
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/// <summary>
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/// "Base Velocity"
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/// </summary>
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public static LocalisableString BaseVelocity => new TranslatableString(getKey(@"base_velocity"), @"Base Velocity");
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/// <summary>
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/// "The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets."
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/// </summary>
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public static LocalisableString BaseVelocityDescription => new TranslatableString(getKey(@"base_velocity_description"), @"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets.");
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/// <summary>
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/// "Metadata"
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/// </summary>
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public static LocalisableString MetadataHeader => new TranslatableString(getKey(@"metadata_header"), @"Metadata");
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/// <summary>
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/// "Romanised Artist"
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/// </summary>
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public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist");
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/// <summary>
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/// "Romanised Title"
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/// </summary>
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public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title");
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/// <summary>
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/// "Creator"
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/// </summary>
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public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator");
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/// <summary>
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/// "Difficulty Name"
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/// </summary>
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public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name");
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/// <summary>
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/// "Resources"
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/// </summary>
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public static LocalisableString ResourcesHeader => new TranslatableString(getKey(@"resources_header"), @"Resources");
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/// <summary>
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/// "Audio Track"
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/// </summary>
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public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track");
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/// <summary>
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/// "Click to select a track"
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/// </summary>
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public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track");
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/// <summary>
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/// "Click to replace the track"
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/// </summary>
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public static LocalisableString ClickToReplaceTrack => new TranslatableString(getKey(@"click_to_replace_track"), @"Click to replace the track");
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/// <summary>
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/// "Click to select a background image"
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/// </summary>
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public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image");
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/// <summary>
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/// "Click to replace the background image"
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/// </summary>
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public static LocalisableString ClickToReplaceBackground => new TranslatableString(getKey(@"click_to_replace_background"), @"Click to replace the background image");
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/// <summary>
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/// "Ruleset ({0})"
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/// </summary>
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public static LocalisableString RulesetHeader(string arg0) => new TranslatableString(getKey(@"ruleset"), @"Ruleset ({0})", arg0);
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/// <summary>
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/// "Combo"
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/// </summary>
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public static LocalisableString ComboColourPrefix => new TranslatableString(getKey(@"combo_colour_prefix"), @"Combo");
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/// <summary>
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/// "Artist"
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/// </summary>
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public static LocalisableString Artist => new TranslatableString(getKey(@"artist"), @"Artist");
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/// <summary>
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/// "Title"
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/// </summary>
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public static LocalisableString Title => new TranslatableString(getKey(@"title"), @"Title");
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/// <summary>
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/// "Difficulty"
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/// </summary>
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public static LocalisableString DifficultyHeader => new TranslatableString(getKey(@"difficulty_header"), @"Difficulty");
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/// <summary>
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/// "Drag image here to set beatmap background!"
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/// </summary>
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public static LocalisableString DragToSetBackground => new TranslatableString(getKey(@"drag_to_set_background"), @"Drag image here to set beatmap background!");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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