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83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestSceneOsuScreenStack : OsuTestScene
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{
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private TestOsuScreenStack stack;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
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}
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[Test]
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public void ParallaxAssignmentTest()
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{
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NoParallaxTestScreen noParallaxScreen = null;
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TestScreen parallaxScreen = null;
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AddStep("Push no parallax", () => stack.Push(noParallaxScreen = new NoParallaxTestScreen("NO PARALLAX")));
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AddUntilStep("Wait for current", () => noParallaxScreen.IsLoaded);
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AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
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AddStep("Push parallax", () => noParallaxScreen.Push(parallaxScreen = new TestScreen("PARALLAX")));
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AddUntilStep("Wait for current", () => parallaxScreen.IsLoaded);
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AddAssert("Parallax is on", () => stack.ParallaxAmount > 0);
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AddStep("Exit from new screen", () => { noParallaxScreen.MakeCurrent(); });
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AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
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}
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public class TestScreen : ScreenWithBeatmapBackground
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{
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private readonly string screenText;
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public TestScreen(string screenText)
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{
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this.screenText = screenText;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new OsuSpriteText
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{
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Text = screenText,
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Colour = Color4.White,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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}
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private class NoParallaxTestScreen : TestScreen
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{
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public NoParallaxTestScreen(string screenText)
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: base(screenText)
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{
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}
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public override float BackgroundParallaxAmount => 0.0f;
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}
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private class TestOsuScreenStack : OsuScreenStack
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{
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public new float ParallaxAmount => base.ParallaxAmount;
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}
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}
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}
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