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osu-lazer/osu.Game/Screens/SelectV2/ICarouselPanel.cs
Dean Herbert 6027947657
Move animation handling to Carousel implementation to better handle add/removes
With the animation logic being external, it was going to make it very
hard to apply the scroll offset when a new panel is added or removed
before the current selection.

There's no real reason for the animations to be local to beatmap
carousel. If there's a usage in the future where the animation is to
change, we can add more customisation to `Carousel` itself.
2025-01-15 17:01:07 +09:00

24 lines
920 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
namespace osu.Game.Screens.SelectV2
{
/// <summary>
/// An interface to be attached to any <see cref="Drawable"/>s which are used for display inside a <see cref="Carousel{T}"/>.
/// </summary>
public interface ICarouselPanel
{
/// <summary>
/// The Y position which should be used for displaying this item within the carousel. This is managed by <see cref="Carousel{T}"/> and should not be set manually.
/// </summary>
double DrawYPosition { get; set; }
/// <summary>
/// The carousel item this drawable is representing. This is managed by <see cref="Carousel{T}"/> and should not be set manually.
/// </summary>
CarouselItem? Item { get; set; }
}
}