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b04e2cbb5c
The main bug was that the beatmap was not being processed prior to having its Skill values calculated, causing stacking to be ignored in difficulty calculation. The fix involves processing the beatmap with OsuBeatmapProcessor. Another minor bug was that sliders were not taking into account the stacked position midway through the slider (PositionAt does not return stacked position.), so I corrected by adding StackOffset. |
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OsuDifficultyBeatmap.cs | ||
OsuDifficultyHitObject.cs |