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120 lines
4.4 KiB
C#
120 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Screens.SelectV2;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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/// <summary>
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/// Currently covers adding and removing of items and scrolling.
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/// If we add more tests here, these two categories can likely be split out into separate scenes.
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/// </summary>
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[TestFixture]
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public partial class TestSceneBeatmapCarouselV2Basics : BeatmapCarouselV2TestScene
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{
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[Test]
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public void TestBasics()
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{
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AddBeatmaps(1);
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AddBeatmaps(10);
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RemoveFirstBeatmap();
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RemoveAllBeatmaps();
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}
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[Test]
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public void TestAddRemoveOneByOne()
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{
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AddRepeatStep("add beatmaps", () => BeatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4))), 20);
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AddRepeatStep("remove beatmaps", () => BeatmapSets.RemoveAt(RNG.Next(0, BeatmapSets.Count)), 20);
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}
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[Test]
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public void TestSorting()
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{
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AddBeatmaps(10);
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SortBy(new FilterCriteria { Sort = SortMode.Difficulty });
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SortBy(new FilterCriteria { Sort = SortMode.Artist });
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}
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[Test]
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public void TestScrollPositionMaintainedOnAddSecondSelected()
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{
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Quad positionBefore = default;
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AddBeatmaps(10);
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WaitForDrawablePanels();
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AddStep("select middle beatmap", () => Carousel.CurrentSelection = BeatmapSets.ElementAt(BeatmapSets.Count - 2));
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AddStep("scroll to selected item", () => Scroll.ScrollTo(Scroll.ChildrenOfType<BeatmapPanel>().Single(p => p.Selected.Value)));
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WaitForScrolling();
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AddStep("save selected screen position", () => positionBefore = Carousel.ChildrenOfType<BeatmapPanel>().FirstOrDefault(p => p.Selected.Value)!.ScreenSpaceDrawQuad);
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RemoveFirstBeatmap();
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WaitForSorting();
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AddAssert("select screen position unchanged", () => Carousel.ChildrenOfType<BeatmapPanel>().Single(p => p.Selected.Value).ScreenSpaceDrawQuad,
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() => Is.EqualTo(positionBefore));
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}
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[Test]
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public void TestScrollPositionMaintainedOnAddLastSelected()
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{
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Quad positionBefore = default;
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AddBeatmaps(10);
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WaitForDrawablePanels();
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AddStep("scroll to last item", () => Scroll.ScrollToEnd(false));
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AddStep("select last beatmap", () => Carousel.CurrentSelection = BeatmapSets.Last());
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WaitForScrolling();
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AddStep("save selected screen position", () => positionBefore = Carousel.ChildrenOfType<BeatmapPanel>().FirstOrDefault(p => p.Selected.Value)!.ScreenSpaceDrawQuad);
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RemoveFirstBeatmap();
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WaitForSorting();
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AddAssert("select screen position unchanged", () => Carousel.ChildrenOfType<BeatmapPanel>().Single(p => p.Selected.Value).ScreenSpaceDrawQuad,
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() => Is.EqualTo(positionBefore));
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}
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[Test]
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[Explicit]
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public void TestPerformanceWithManyBeatmaps()
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{
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const int count = 200000;
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List<BeatmapSetInfo> generated = new List<BeatmapSetInfo>();
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AddStep($"populate {count} test beatmaps", () =>
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{
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generated.Clear();
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Task.Run(() =>
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{
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for (int j = 0; j < count; j++)
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generated.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4)));
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}).ConfigureAwait(true);
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});
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AddUntilStep("wait for beatmaps populated", () => generated.Count, () => Is.GreaterThan(count / 3));
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AddUntilStep("this takes a while", () => generated.Count, () => Is.GreaterThan(count / 3 * 2));
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AddUntilStep("maybe they are done now", () => generated.Count, () => Is.EqualTo(count));
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AddStep("add all beatmaps", () => BeatmapSets.AddRange(generated));
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}
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}
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}
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