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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneEditorClipboardSnapping.cs
2025-01-22 18:36:13 +09:00

83 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneEditorClipboardSnapping : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
private const double beat_length = 60_000 / 180.0; // 180 bpm
private const double timing_point_time = 1500;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(timing_point_time, new TimingControlPoint { BeatLength = beat_length });
return new TestBeatmap(ruleset, false)
{
ControlPointInfo = controlPointInfo
};
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestPasteSnapping(int divisor)
{
const double paste_time = timing_point_time + 1271; // arbitrary timestamp that doesn't snap to the timing point at any divisor
var addedObjects = new HitObject[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1200 },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("select added objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
AddStep("copy hitobjects", () => Editor.Copy());
AddStep($"set beat divisor to 1/{divisor}", () =>
{
var beatDivisor = (BindableBeatDivisor)Editor.Dependencies.Get(typeof(BindableBeatDivisor));
beatDivisor.SetArbitraryDivisor(divisor);
});
AddStep("move forward in time", () => EditorClock.Seek(paste_time));
AddAssert("not at snapped time", () => EditorClock.CurrentTime != EditorBeatmap.SnapTime(EditorClock.CurrentTime, null));
AddStep("paste hitobjects", () => Editor.Paste());
AddAssert("first object is snapped", () => Precision.AlmostEquals(
EditorBeatmap.SelectedHitObjects.MinBy(h => h.StartTime)!.StartTime,
EditorBeatmap.ControlPointInfo.GetClosestSnappedTime(paste_time, divisor)
));
AddAssert("duration between pasted objects is same", () =>
{
var firstObject = EditorBeatmap.SelectedHitObjects.MinBy(h => h.StartTime)!;
var secondObject = EditorBeatmap.SelectedHitObjects.MaxBy(h => h.StartTime)!;
return Precision.AlmostEquals(secondObject.StartTime - firstObject.StartTime, addedObjects[1].StartTime - addedObjects[0].StartTime);
});
}
}
}