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6f1664f0a6
I've been meaning to make the progress bar synchronise with the beat rather than a continuous countdown, just to give the overlay a bit more of a rhythmic feel. Not completely happy with how this feels but I think it's a start? I had to refactor how the break overlay works in the process. It no longer creates transforms for all breaks ahead-of-time, which could be argued as a better way of doing things. It's more dynamically able to handle breaks now (maybe useful for the future, who knows).
90 lines
2.6 KiB
C#
90 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace osu.Game.Utils
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{
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/// <summary>
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/// Represents a tracking component used for whether a specific time instant falls into any of the provided periods.
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/// </summary>
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public class PeriodTracker
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{
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private readonly List<Period> periods;
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private int nearestIndex;
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public PeriodTracker(IEnumerable<Period> periods)
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{
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this.periods = periods.OrderBy(period => period.Start).ToList();
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}
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/// <summary>
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/// Whether the provided time is in any of the added periods.
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/// </summary>
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/// <param name="time">The time value to check.</param>
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public bool IsInAny(double time) => IsInAny(time, out _);
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/// <summary>
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/// Whether the provided time is in any of the added periods.
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/// </summary>
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/// <param name="time">The time value to check.</param>
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/// <param name="period">The period which matched.</param>
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public bool IsInAny(double time, [NotNullWhen(true)] out Period? period)
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{
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period = null;
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if (periods.Count == 0)
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return false;
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if (time > periods[nearestIndex].End)
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{
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while (time > periods[nearestIndex].End && nearestIndex < periods.Count - 1)
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nearestIndex++;
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}
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else
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{
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while (time < periods[nearestIndex].Start && nearestIndex > 0)
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nearestIndex--;
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}
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var nearest = periods[nearestIndex];
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bool isInAny = time >= nearest.Start && time <= nearest.End;
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if (isInAny)
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{
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period = nearest;
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return true;
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}
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return false;
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}
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}
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public readonly struct Period
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{
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/// <summary>
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/// The start time of this period.
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/// </summary>
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public readonly double Start;
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/// <summary>
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/// The end time of this period.
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/// </summary>
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public readonly double End;
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public double Duration => End - Start;
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public Period(double start, double end)
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{
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if (start >= end)
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throw new ArgumentException($"Invalid period provided, {nameof(start)} must be less than {nameof(end)}");
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Start = start;
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End = end;
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}
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}
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}
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