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osu-lazer/osu.Game/Beatmaps/IBeatmapOnlineInfo.cs

69 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Beatmaps
{
/// <summary>
/// Beatmap info retrieved for previewing locally.
/// </summary>
public interface IBeatmapOnlineInfo
{
/// <summary>
/// The max combo of this beatmap.
/// </summary>
int? MaxCombo { get; }
/// <summary>
/// The approach rate.
/// </summary>
float ApproachRate { get; }
/// <summary>
/// The circle size.
/// </summary>
float CircleSize { get; }
/// <summary>
/// The drain rate.
/// </summary>
float DrainRate { get; }
/// <summary>
/// The overall difficulty.
/// </summary>
float OverallDifficulty { get; }
/// <summary>
/// The amount of circles in this beatmap.
/// </summary>
int CircleCount { get; }
/// <summary>
/// The amount of sliders in this beatmap.
/// </summary>
int SliderCount { get; }
/// <summary>
/// The amount of spinners in tihs beatmap.
/// </summary>
int SpinnerCount { get; }
/// <summary>
/// The amount of plays this beatmap has.
/// </summary>
int PlayCount { get; }
/// <summary>
/// The amount of passes this beatmap has.
/// </summary>
int PassCount { get; }
APIFailTimes? FailTimes { get; }
/// <summary>
/// The playable length in milliseconds of this beatmap.
/// </summary>
double HitLength { get; }
}
}