mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 17:07:38 +08:00
82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using System;
|
|
using osu.Game.Configuration;
|
|
|
|
namespace osu.Game.Rulesets.Mods
|
|
{
|
|
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
|
|
{
|
|
public override string Name => @"Difficulty Adjust";
|
|
|
|
public override string Description => @"Override a beatmap's difficulty settings.";
|
|
|
|
public override string Acronym => "DA";
|
|
|
|
public override ModType Type => ModType.Conversion;
|
|
|
|
public override IconUsage Icon => FontAwesome.Solid.Hammer;
|
|
|
|
public override double ScoreMultiplier => 1.0;
|
|
|
|
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
|
|
|
|
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
|
|
public BindableNumber<float> DrainRate { get; } = new BindableFloat
|
|
{
|
|
Precision = 0.1f,
|
|
MinValue = 1,
|
|
MaxValue = 10,
|
|
Default = 5,
|
|
Value = 5,
|
|
};
|
|
|
|
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
|
|
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
|
|
{
|
|
Precision = 0.1f,
|
|
MinValue = 1,
|
|
MaxValue = 10,
|
|
Default = 5,
|
|
Value = 5,
|
|
};
|
|
|
|
private BeatmapDifficulty difficulty;
|
|
|
|
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
|
{
|
|
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
|
|
{
|
|
this.difficulty = difficulty;
|
|
TransferSettings(difficulty);
|
|
}
|
|
}
|
|
|
|
public void ApplyToDifficulty(BeatmapDifficulty difficulty) => ApplySettings(difficulty);
|
|
|
|
/// <summary>
|
|
/// Transfer initial settings from the beatmap to settings.
|
|
/// </summary>
|
|
/// <param name="difficulty">The beatmap's initial values.</param>
|
|
protected virtual void TransferSettings(BeatmapDifficulty difficulty)
|
|
{
|
|
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
|
|
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply all custom settings to the provided beatmap.
|
|
/// </summary>
|
|
/// <param name="difficulty">The beatmap to have settings applied.</param>
|
|
protected virtual void ApplySettings(BeatmapDifficulty difficulty)
|
|
{
|
|
difficulty.DrainRate = DrainRate.Value;
|
|
difficulty.OverallDifficulty = OverallDifficulty.Value;
|
|
}
|
|
}
|
|
}
|