mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 22:07:29 +08:00
89 lines
3.0 KiB
C#
89 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.API.Requests;
|
|
using osu.Game.Rulesets;
|
|
|
|
namespace osu.Game.Screens.Select
|
|
{
|
|
public class DifficultyRecommender : Component
|
|
{
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
[Resolved]
|
|
private RulesetStore rulesets { get; set; }
|
|
|
|
[Resolved]
|
|
private Bindable<RulesetInfo> ruleset { get; set; }
|
|
|
|
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
|
|
|
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
apiState.BindTo(api.State);
|
|
apiState.BindValueChanged(onlineStateChanged, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find the recommended difficulty from a selection of available difficulties for the current local user.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This requires the user to be online for now.
|
|
/// </remarks>
|
|
/// <param name="beatmaps">A collection of beatmaps to select a difficulty from.</param>
|
|
/// <returns>The recommended difficulty, or null if a recommendation could not be provided.</returns>
|
|
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
|
|
{
|
|
if (recommendedStarDifficulty.TryGetValue(ruleset.Value, out var stars))
|
|
{
|
|
return beatmaps.OrderBy(b =>
|
|
{
|
|
var difference = b.StarDifficulty - stars;
|
|
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
|
|
}).FirstOrDefault();
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private void calculateRecommendedDifficulties()
|
|
{
|
|
rulesets.AvailableRulesets.ForEach(rulesetInfo =>
|
|
{
|
|
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
|
|
|
|
req.Success += result =>
|
|
{
|
|
// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
|
|
recommendedStarDifficulty[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
|
|
};
|
|
|
|
api.Queue(req);
|
|
});
|
|
}
|
|
|
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
|
{
|
|
switch (state.NewValue)
|
|
{
|
|
case APIState.Online:
|
|
calculateRecommendedDifficulties();
|
|
break;
|
|
}
|
|
});
|
|
}
|
|
}
|