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osu-lazer/osu.Game/Overlays/Settings/Sections/Graphics/VideoSettings.cs
2021-10-30 01:02:53 +02:00

44 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Video;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Graphics
{
public class VideoSettings : SettingsSubsection
{
protected override LocalisableString Header => GraphicsSettingsStrings.VideoHeader;
private Bindable<HardwareVideoDecoder> hardwareVideoDecoder;
private SettingsCheckbox hwAccelCheckbox;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config)
{
hardwareVideoDecoder = config.GetBindable<HardwareVideoDecoder>(FrameworkSetting.HardwareVideoDecoder);
Children = new Drawable[]
{
hwAccelCheckbox = new SettingsCheckbox
{
LabelText = GraphicsSettingsStrings.UseHardwareAcceleration,
},
};
hwAccelCheckbox.Current.Default = hardwareVideoDecoder.Default != HardwareVideoDecoder.None;
hwAccelCheckbox.Current.Value = hardwareVideoDecoder.Value != HardwareVideoDecoder.None;
hwAccelCheckbox.Current.BindValueChanged(val =>
{
hardwareVideoDecoder.Value = val.NewValue ? HardwareVideoDecoder.Any : HardwareVideoDecoder.None;
});
}
}
}