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Countdown
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Rename countdown Delay -> Duration
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2022-03-23 15:21:16 +09:00 |
MatchTypes/TeamVersus
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Add room structure for countdown timers
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2022-03-18 14:31:57 +09:00 |
ForceGameplayStartCountdown.cs
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Rename countdown object
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2022-04-28 20:00:38 +09:00 |
IMultiplayerClient.cs
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Add LoadAborted() event
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2022-04-21 22:40:52 +09:00 |
IMultiplayerLoungeServer.cs
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Update signatures in line with no-overload methods (unsupported by signalr)
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2021-07-12 15:49:19 +09:00 |
IMultiplayerRoomServer.cs
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Rename to AbortGameplay() and handle additional states
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2021-12-15 06:40:28 +09:00 |
IMultiplayerServer.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
InvalidPasswordException.cs
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Add password to room settings and multiplayer lounge interface
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2021-07-12 15:49:19 +09:00 |
InvalidStateChangeException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
InvalidStateException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
MatchRoomState.cs
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Remove outdated comments
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2021-11-11 14:02:12 +09:00 |
MatchServerEvent.cs
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Add room structure for countdown timers
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2022-03-18 14:31:57 +09:00 |
MatchStartCountdown.cs
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Add room structure for countdown timers
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2022-03-18 14:31:57 +09:00 |
MatchUserRequest.cs
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Rename start countdown request
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2022-03-18 21:05:19 +09:00 |
MatchUserState.cs
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Remove outdated comments
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2021-11-11 14:02:12 +09:00 |
MultiplayerClient.cs
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Make MultiplayerClient update CurrentPlaylistItem
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2022-06-03 21:17:23 +09:00 |
MultiplayerClientExtensions.cs
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Handle server shutdown messages in room creation and spectator initialisation
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2022-05-26 18:03:41 +09:00 |
MultiplayerCountdown.cs
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Rename countdown object
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2022-04-28 20:00:38 +09:00 |
MultiplayerRoom.cs
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Add room structure for countdown timers
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2022-03-18 14:31:57 +09:00 |
MultiplayerRoomSettings.cs
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Add ignore rule for new helper property
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2022-03-25 15:46:27 +09:00 |
MultiplayerRoomState.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
MultiplayerRoomUser.cs
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Add state for when user is ready for gameplay
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2022-04-21 22:35:52 +09:00 |
MultiplayerUserState.cs
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Add state for when user is ready for gameplay
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2022-04-21 22:35:52 +09:00 |
NotHostException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
NotJoinedRoomException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
OnlineMultiplayerClient.cs
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Handle server shutdown messages in room creation and spectator initialisation
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2022-05-26 18:03:41 +09:00 |
QueueMode.cs
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Use full name for round robin
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2021-11-19 18:42:34 +09:00 |