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# Conflicts: # osu.Game/Screens/Multi/Match/MatchSubScreen.cs # osu.Game/Screens/Multi/Multiplayer.cs # osu.Game/Screens/Multi/MultiplayerSubScreen.cs # osu.Game/Screens/OsuScreen.cs # osu.Game/osu.Game.csproj # osu.sln
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Multi;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseMultiHeader : OsuTestCase
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{
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public TestCaseMultiHeader()
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{
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int index = 0;
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ScreenStack screenStack = new ScreenStack(new TestMultiplayerSubScreen(index)) { RelativeSizeAxes = Axes.Both };
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Children = new Drawable[]
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{
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screenStack,
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new Header(screenStack)
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};
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AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestMultiplayerSubScreen(++index)));
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}
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private class TestMultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen
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{
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private readonly int index;
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public string ShortTitle => $"Screen {index}";
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public TestMultiplayerSubScreen(int index)
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{
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this.index = index;
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}
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public override string ToString() => ShortTitle;
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}
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}
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}
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