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52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using System.ComponentModel;
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using osu.Game.Rulesets.Shape.Judgements;
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using osu.Framework.Input.Bindings;
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using Symcol.Rulesets.Core.HitObjects;
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namespace osu.Game.Rulesets.Shape.Objects.Drawables
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{
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public abstract class DrawableShapeHitObject<ShapeObject> : DrawableSymcolHitObject<ShapeHitObject>, IKeyBindingHandler<ShapeAction>
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where ShapeObject : ShapeHitObject
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{
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public float TIME_PREEMPT = 800;
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public float TIME_FADEIN = 400;
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public float TIME_FADEOUT = 400;
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public DrawableShapeHitObject(ShapeHitObject hitObject)
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: base(hitObject)
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{
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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protected virtual void UpdatePreemptState()
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{
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}
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protected virtual void UpdateInitialState()
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{
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}
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public abstract bool OnPressed(ShapeAction action);
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public virtual bool OnReleased(ShapeAction action) => false;
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}
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public enum ComboResult
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{
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[Description(@"")]
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None,
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[Description(@"Good")]
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Good,
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[Description(@"Amazing!")]
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Perfect
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}
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}
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