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h1or4dme8
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osu-lazer
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f51cfa22204c3b4da2ebbd3eb3d32912f11d576f
osu-lazer
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osu.Game
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T
Dean Herbert
f51cfa2220
Fix too many ticks being displayed on beatmaps with multiple timing sections
...
Closes
https://github.com/ppy/osu/issues/7681
.
f51cfa2220
·
2020-01-31 00:24:00 +09:00
History
..
Timeline
Fix too many ticks being displayed on beatmaps with multiple timing sections
2020-01-31 00:24:00 +09:00
BeatDivisorControl.cs
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
BlueprintContainer.cs
Ensure selection tool correctly matches selection state
2020-01-28 15:13:12 +09:00
CircularDistanceSnapGrid.cs
Fix distance snap grid showing incorrect colouring
2020-01-28 11:59:21 +09:00
ComposeBlueprintContainer.cs
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
DistanceSnapGrid.cs
Separate calculation to follow other examples
2020-01-29 15:16:48 +09:00
DragBox.cs
Make dragbox stateful to fix blueprint movement
2020-01-23 14:30:25 +09:00
EditorPlayfieldBorder.cs
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
MoveSelectionEvent.cs
Remove unused ScreenSpaceStartPosition field
2020-01-23 14:30:25 +09:00
SelectionHandler.cs
Merge branch 'i-beat-snapping' into timeline-maybe
2020-01-23 15:45:33 +09:00