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187 lines
6.1 KiB
C#
187 lines
6.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseScrollingHitObjects : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
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private readonly TestPlayfield[] playfields = new TestPlayfield[4];
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public TestCaseScrollingHitObjects()
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{
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Add(new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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playfields[0] = new TestPlayfield(ScrollingDirection.Up),
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playfields[1] = new TestPlayfield(ScrollingDirection.Down)
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},
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new Drawable[]
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{
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playfields[2] = new TestPlayfield(ScrollingDirection.Left),
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playfields[3] = new TestPlayfield(ScrollingDirection.Right)
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}
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}
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});
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AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.VisibleTimeRange.Value = v));
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AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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playfields.ForEach(p => p.HitObjects.AddControlPoint(new MultiplierControlPoint(0)));
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for (int i = 0; i <= 5000; i += 1000)
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addHitObject(Time.Current + i);
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Scheduler.AddDelayed(() => addHitObject(Time.Current + 5000), 1000, true);
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}
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private void addHitObject(double time)
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{
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playfields.ForEach(p =>
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{
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var hitObject = new TestDrawableHitObject(time);
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setAnchor(hitObject, p);
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p.Add(hitObject);
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});
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}
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private void addControlPoint(double time)
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{
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playfields.ForEach(p =>
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{
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p.HitObjects.AddControlPoint(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
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p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
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p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
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TestDrawableControlPoint createDrawablePoint(double t)
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{
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var obj = new TestDrawableControlPoint(p.Direction, t);
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setAnchor(obj, p);
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return obj;
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}
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p.Add(createDrawablePoint(time));
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p.Add(createDrawablePoint(time + 2000));
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p.Add(createDrawablePoint(time + 3000));
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});
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}
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private void setAnchor(DrawableHitObject obj, TestPlayfield playfield)
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{
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switch (playfield.Direction)
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{
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case ScrollingDirection.Up:
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obj.Anchor = Anchor.TopCentre;
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break;
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case ScrollingDirection.Down:
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obj.Anchor = Anchor.BottomCentre;
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break;
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case ScrollingDirection.Left:
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obj.Anchor = Anchor.CentreLeft;
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break;
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case ScrollingDirection.Right:
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obj.Anchor = Anchor.CentreRight;
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break;
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}
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}
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private class TestPlayfield : ScrollingPlayfield
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{
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public readonly ScrollingDirection Direction;
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public TestPlayfield(ScrollingDirection direction)
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: base(direction)
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{
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Direction = direction;
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Padding = new MarginPadding(2);
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Content.Masking = true;
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AddInternal(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.5f,
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Depth = float.MaxValue
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});
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}
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}
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private class TestDrawableControlPoint : DrawableHitObject<HitObject>
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{
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public TestDrawableControlPoint(ScrollingDirection direction, double time)
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: base(new HitObject { StartTime = time })
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{
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Origin = Anchor.Centre;
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InternalChild = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both
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};
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switch (direction)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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RelativeSizeAxes = Axes.X;
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Height = 2;
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break;
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case ScrollingDirection.Left:
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case ScrollingDirection.Right:
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RelativeSizeAxes = Axes.Y;
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Width = 2;
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break;
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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private class TestDrawableHitObject : DrawableHitObject<HitObject>
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{
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public TestDrawableHitObject(double time)
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: base(new HitObject { StartTime = time })
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{
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChild = new Box { Size = new Vector2(75) };
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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}
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}
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