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osu-lazer/osu.Game/Overlays/OverlayRulesetSelector.cs
2021-08-23 12:38:24 +03:00

43 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Overlays
{
public class OverlayRulesetSelector : RulesetSelector
{
public OverlayRulesetSelector()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(RulesetStore store, IAPIProvider api)
{
if (SelectInitialRuleset)
{
var preferredRuleset = store.GetRuleset(api.LocalUser.Value.PlayMode);
if (preferredRuleset != null)
Current.Value = preferredRuleset;
}
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20, 0),
};
}
}