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mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00
osu-lazer/osu.Game.Rulesets.Catch
2022-01-06 14:39:29 +09:00
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Beatmaps Don't assume catcher dash speed is 2x the walk speed 2021-10-26 20:09:48 +09:00
Difficulty Clean up comments 2021-12-21 14:03:24 +03:00
Edit Remove unnecessary precondition check and disallow vertical catch flips for now 2022-01-06 14:39:29 +09:00
Judgements Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Merge branch 'master' into no-scope-catch 2021-11-10 20:50:31 +09:00
Objects Change IHasRepeats.NodeSamples to IList from List 2021-10-23 01:59:07 -07:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Merge branch 'master' into var-inspections-update 2021-10-27 14:02:49 +09:00
Resources/Testing/Beatmaps Fix use of incorrect variable, add test 2021-12-16 19:26:36 +09:00
Scoring Remove bogus CatchHitWindows 2021-06-07 13:16:07 +02:00
Skinning Fix incorrect naming / apply review 2021-12-27 21:44:19 -08:00
UI Moved the logic to the bottom as placeCaughtObject is otherwise not called yet 2021-11-18 20:24:40 +01:00
CatchInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
CatchRuleset.cs Update DifficultyCalculator to take an IRulesetInfo 2021-11-15 19:16:48 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Add basic structure for skinning catch explosions 2021-08-11 21:23:32 +02:00
osu.Game.Rulesets.Catch.csproj Adjust package titles 2021-01-18 11:08:03 +09:00