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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherTrailSprite : PoolableDrawable
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{
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public Texture Texture
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{
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set => sprite.Texture = value;
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}
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private readonly Sprite sprite;
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public CatcherTrailSprite()
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{
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InternalChild = sprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both
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};
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
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}
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protected override void FreeAfterUse()
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{
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ClearTransforms();
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base.FreeAfterUse();
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}
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}
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}
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