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osu-lazer/osu.Game/Skinning/Skin.cs
2024-08-23 20:44:45 +09:00

392 lines
15 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning
{
public abstract class Skin : IDisposable, ISkin
{
private readonly IStorageResourceProvider? resources;
/// <summary>
/// A texture store which can be used to perform user file lookups for this skin.
/// </summary>
protected TextureStore? Textures { get; }
/// <summary>
/// A sample store which can be used to perform user file lookups for this skin.
/// </summary>
protected ISampleStore? Samples { get; }
public readonly Live<SkinInfo> SkinInfo;
public SkinConfiguration Configuration { get; set; }
public IDictionary<GlobalSkinnableContainers, SkinLayoutInfo> LayoutInfos => layoutInfos;
private readonly Dictionary<GlobalSkinnableContainers, SkinLayoutInfo> layoutInfos =
new Dictionary<GlobalSkinnableContainers, SkinLayoutInfo>();
public abstract ISample? GetSample(ISampleInfo sampleInfo);
public Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
public abstract Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
public abstract IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
where TLookup : notnull
where TValue : notnull;
private readonly ResourceStore<byte[]> store = new ResourceStore<byte[]>();
public string Name { get; }
/// <summary>
/// Construct a new skin.
/// </summary>
/// <param name="skin">The skin's metadata. Usually a live realm object.</param>
/// <param name="resources">Access to game-wide resources.</param>
/// <param name="fallbackStore">An optional fallback store which will be used for file lookups that are not serviced by realm user storage.</param>
/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = @"skin.ini")
{
this.resources = resources;
Name = skin.Name;
if (resources != null)
{
SkinInfo = skin.ToLive(resources.RealmAccess);
store.AddStore(new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess));
var samples = resources.AudioManager?.GetSampleStore(store);
if (samples != null)
{
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
// osu-stable performs audio lookups in order of wav -> mp3 -> ogg.
// The GetSampleStore() call above internally adds wav and mp3, so ogg is added at the end to ensure expected ordering.
samples.AddExtension(@"ogg");
}
Samples = samples;
Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, store));
}
else
{
// Generally only used for tests.
SkinInfo = skin.ToLiveUnmanaged();
}
if (fallbackStore != null)
store.AddStore(fallbackStore);
var configurationStream = store.GetStream(configurationFilename);
if (configurationStream != null)
{
// stream will be closed after use by LineBufferedReader.
ParseConfigurationStream(configurationStream);
Debug.Assert(Configuration != null);
}
else
{
Configuration = new SkinConfiguration
{
// generally won't be hit as we always write a `skin.ini` on import, but best be safe than sorry.
// see https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/Graphics/Skinning/SkinManager.cs#L297-L298
LegacyVersion = SkinConfiguration.LATEST_VERSION,
};
}
// skininfo files may be null for default skin.
foreach (GlobalSkinnableContainers skinnableTarget in Enum.GetValues<GlobalSkinnableContainers>())
{
string filename = $"{skinnableTarget}.json";
byte[]? bytes = store?.Get(filename);
if (bytes == null)
continue;
try
{
string jsonContent = Encoding.UTF8.GetString(bytes);
var layoutInfo = parseLayoutInfo(jsonContent, skinnableTarget);
if (layoutInfo == null)
continue;
LayoutInfos[skinnableTarget] = layoutInfo;
}
catch (Exception ex)
{
Logger.Error(ex, "Failed to load skin configuration.");
}
}
}
protected virtual IResourceStore<TextureUpload> CreateTextureLoaderStore(IStorageResourceProvider resources, IResourceStore<byte[]> storage)
=> new MaxDimensionLimitedTextureLoaderStore(resources.CreateTextureLoaderStore(storage));
protected virtual void ParseConfigurationStream(Stream stream)
{
using (LineBufferedReader reader = new LineBufferedReader(stream, true))
Configuration = new LegacySkinDecoder().Decode(reader);
}
/// <summary>
/// Remove all stored customisations for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to reset.</param>
public void ResetDrawableTarget(SkinnableContainer targetContainer)
{
LayoutInfos.Remove(targetContainer.Lookup.Lookup);
}
/// <summary>
/// Update serialised information for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to serialise to this skin.</param>
public void UpdateDrawableTarget(SkinnableContainer targetContainer)
{
if (!LayoutInfos.TryGetValue(targetContainer.Lookup.Lookup, out var layoutInfo))
layoutInfos[targetContainer.Lookup.Lookup] = layoutInfo = new SkinLayoutInfo();
layoutInfo.Update(targetContainer.Lookup.Ruleset, ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray());
}
public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (lookup)
{
// This fallback is important for user skins which use SkinnableSprites.
case SkinnableSprite.SpriteComponentLookup sprite:
return this.GetAnimation(sprite.LookupName, false, false, maxSize: sprite.MaxSize);
case UserSkinComponentLookup userLookup:
switch (userLookup.Component)
{
case GlobalSkinnableContainerLookup containerLookup:
// It is important to return null if the user has not configured this yet.
// This allows skin transformers the opportunity to provide default components.
if (!LayoutInfos.TryGetValue(containerLookup.Lookup, out var layoutInfo)) return null;
if (!layoutInfo.TryGetDrawableInfo(containerLookup.Ruleset, out var drawableInfos)) return null;
return new Container
{
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = drawableInfos.Select(i => i.CreateInstance())
};
}
break;
}
return null;
}
#region Deserialisation & Migration
private SkinLayoutInfo? parseLayoutInfo(string jsonContent, GlobalSkinnableContainers target)
{
SkinLayoutInfo? layout = null;
// handle namespace changes...
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress");
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter");
jsonContent = jsonContent.Replace(@"osu.Game.Skinning.LegacyComboCounter", @"osu.Game.Skinning.LegacyDefaultComboCounter");
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter");
try
{
// First attempt to deserialise using the new SkinLayoutInfo format
layout = JsonConvert.DeserializeObject<SkinLayoutInfo>(jsonContent);
}
catch
{
}
// If deserialisation using SkinLayoutInfo fails, attempt to deserialise using the old naked list.
if (layout == null)
{
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(jsonContent);
if (deserializedContent == null)
return null;
layout = new SkinLayoutInfo { Version = 0 };
layout.Update(null, deserializedContent.ToArray());
Logger.Log($"Ferrying {deserializedContent.Count()} components in {target} to global section of new {nameof(SkinLayoutInfo)} format");
}
for (int i = layout.Version + 1; i <= SkinLayoutInfo.LATEST_VERSION; i++)
applyMigration(layout, target, i);
layout.Version = SkinLayoutInfo.LATEST_VERSION;
foreach (var kvp in layout.DrawableInfo.ToArray())
{
foreach (var di in kvp.Value)
{
if (!isValidDrawable(di))
layout.DrawableInfo[kvp.Key] = kvp.Value.Where(i => i.Type != di.Type).ToArray();
}
}
return layout;
}
private bool isValidDrawable(SerialisedDrawableInfo di)
{
if (!typeof(ISerialisableDrawable).IsAssignableFrom(di.Type))
return false;
foreach (var child in di.Children)
{
if (!isValidDrawable(child))
return false;
}
return true;
}
private void applyMigration(SkinLayoutInfo layout, GlobalSkinnableContainers target, int version)
{
switch (version)
{
case 1:
{
// Combo counters were moved out of the global HUD components into per-ruleset.
// This is to allow some rulesets to customise further (ie. mania and catch moving the combo to within their play area).
if (target != GlobalSkinnableContainers.MainHUDComponents ||
!layout.TryGetDrawableInfo(null, out var globalHUDComponents) ||
resources == null)
break;
var comboCounters = globalHUDComponents.Where(c =>
c.Type.Name == nameof(LegacyDefaultComboCounter) ||
c.Type.Name == nameof(DefaultComboCounter) ||
c.Type.Name == nameof(ArgonComboCounter)).ToArray();
layout.Update(null, globalHUDComponents.Except(comboCounters).ToArray());
resources.RealmAccess.Run(r =>
{
foreach (var ruleset in r.All<RulesetInfo>())
{
layout.Update(ruleset, layout.TryGetDrawableInfo(ruleset, out var rulesetHUDComponents)
? rulesetHUDComponents.Concat(comboCounters).ToArray()
: comboCounters);
}
});
break;
}
}
}
#endregion
#region Disposal
~Skin()
{
// required to potentially clean up sample store from audio hierarchy.
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
Textures?.Dispose();
Samples?.Dispose();
store.Dispose();
}
#endregion
public override string ToString() => $"{GetType().ReadableName()} {{ Name: {Name} }}";
private static readonly ThreadLocal<int> nested_level = new ThreadLocal<int>(() => 0);
[Conditional("SKIN_LOOKUP_DEBUG")]
internal static void LogLookupDebug(object callingClass, object lookup, LookupDebugType type, [CallerMemberName] string callerMethod = "")
{
string icon = string.Empty;
int level = nested_level.Value;
switch (type)
{
case LookupDebugType.Hit:
icon = "🟢 hit";
break;
case LookupDebugType.Miss:
icon = "🔴 miss";
break;
case LookupDebugType.Enter:
nested_level.Value++;
break;
case LookupDebugType.Exit:
nested_level.Value--;
if (nested_level.Value == 0)
Logger.Log(string.Empty);
return;
}
string lookupString = lookup.ToString() ?? string.Empty;
string callingClassString = callingClass.ToString() ?? string.Empty;
Logger.Log($"{string.Join(null, Enumerable.Repeat("|-", level))}{callingClassString}.{callerMethod}(lookup: {lookupString}) {icon}");
}
internal enum LookupDebugType
{
Hit,
Miss,
Enter,
Exit
}
}
}