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osu-lazer/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneEditor.cs
2024-07-08 16:28:33 +02:00

78 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
[TestFixture]
public partial class TestSceneEditor : EditorTestScene
{
private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
public TestSceneEditor()
{
AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);
}
[BackgroundDependencyLoader]
private void load()
{
var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
}
[Test]
public void TestReloadOnBPMChange()
{
HitObjectComposer oldComposer = null!;
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
AddStep("switch to timing tab", () => InputManager.Key(Key.F3));
AddUntilStep("wait for loaded", () => this.ChildrenOfType<TimingAdjustButton>().ElementAtOrDefault(1), () => Is.Not.Null);
AddStep("change timing point BPM", () =>
{
var bpmControl = this.ChildrenOfType<TimingAdjustButton>().ElementAt(1);
InputManager.MoveMouseTo(bpmControl);
InputManager.Click(MouseButton.Left);
});
AddStep("switch back to composer", () => InputManager.Key(Key.F1));
AddUntilStep("composer reloaded", () =>
{
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
return composer != null && composer != oldComposer;
});
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
AddStep("undo", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Z);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("composer reloaded", () =>
{
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
return composer != null && composer != oldComposer;
});
}
}
}