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osu-lazer/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs

276 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Data.Sqlite;
using osu.Framework.Development;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using SharpCompress.Compressors;
using SharpCompress.Compressors.BZip2;
using SQLitePCL;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A component which handles population of online IDs for beatmaps using a two part lookup procedure.
/// </summary>
/// <remarks>
/// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to <see cref="cache_database_name"/>) will be downloaded if not already present locally.
/// This will always be checked before doing a second online query to get required metadata.
/// </remarks>
[ExcludeFromDynamicCompile]
public class BeatmapUpdaterMetadataLookup : IDisposable
{
private readonly IAPIProvider api;
private readonly Storage storage;
private FileWebRequest cacheDownloadRequest;
private const string cache_database_name = "online.db";
public BeatmapUpdaterMetadataLookup(IAPIProvider api, Storage storage)
{
try
{
// required to initialise native SQLite libraries on some platforms.
Batteries_V2.Init();
raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
}
catch
{
// may fail if platform not supported.
}
this.api = api;
this.storage = storage;
// avoid downloading / using cache for unit tests.
if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
prepareLocalCache();
}
/// <summary>
/// Queue an update for a beatmap set.
/// </summary>
/// <remarks>
/// This may happen during initial import, or at a later stage in response to a user action or server event.
/// </remarks>
/// <param name="beatmapSet">The beatmap set to update. Updates will be applied directly (so a transaction should be started if this instance is managed).</param>
/// <param name="preferOnlineFetch">Whether metadata from an online source should be preferred. If <c>true</c>, the local cache will be skipped to ensure the freshest data state possible.</param>
public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch)
{
foreach (var b in beatmapSet.Beatmaps)
lookup(beatmapSet, b, preferOnlineFetch);
}
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool preferOnlineFetch)
{
bool apiAvailable = api?.State.Value == APIState.Online;
bool useLocalCache = !apiAvailable || !preferOnlineFetch;
if (useLocalCache && checkLocalCache(set, beatmapInfo))
return;
if (!apiAvailable)
return;
var req = new GetBeatmapRequest(beatmapInfo);
try
{
// intentionally blocking to limit web request concurrency
api.Perform(req);
if (req.CompletionState == APIRequestCompletionState.Failed)
{
logForModel(set, $"Online retrieval failed for {beatmapInfo}");
beatmapInfo.ResetOnlineInfo();
return;
}
var res = req.Response;
if (res != null)
{
beatmapInfo.OnlineID = res.OnlineID;
beatmapInfo.OnlineMD5Hash = res.MD5Hash;
beatmapInfo.LastOnlineUpdate = res.LastUpdated;
Debug.Assert(beatmapInfo.BeatmapSet != null);
beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID;
// Some metadata should only be applied if there's no local changes.
if (shouldSaveOnlineMetadata(beatmapInfo))
{
beatmapInfo.Status = res.Status;
beatmapInfo.Metadata.Author.OnlineID = res.AuthorID;
}
if (beatmapInfo.BeatmapSet.Beatmaps.All(shouldSaveOnlineMetadata))
{
beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None;
beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked;
beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted;
}
logForModel(set, $"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}.");
}
}
catch (Exception e)
{
logForModel(set, $"Online retrieval failed for {beatmapInfo} ({e.Message})");
beatmapInfo.ResetOnlineInfo();
}
}
private void prepareLocalCache()
{
string cacheFilePath = storage.GetFullPath(cache_database_name);
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
cacheDownloadRequest.Failed += ex =>
{
File.Delete(compressedCacheFilePath);
File.Delete(cacheFilePath);
Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database);
};
cacheDownloadRequest.Finished += () =>
{
try
{
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
using (var outStream = File.OpenWrite(cacheFilePath))
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
bz2.CopyTo(outStream);
// set to null on completion to allow lookups to begin using the new source
cacheDownloadRequest = null;
}
catch (Exception ex)
{
Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
File.Delete(cacheFilePath);
}
finally
{
File.Delete(compressedCacheFilePath);
}
};
Task.Run(async () =>
{
try
{
await cacheDownloadRequest.PerformAsync().ConfigureAwait(false);
}
catch
{
// Prevent throwing unobserved exceptions, as they will be logged from the network request to the log file anyway.
}
});
}
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmapInfo)
{
// download is in progress (or was, and failed).
if (cacheDownloadRequest != null)
return false;
// database is unavailable.
if (!storage.Exists(cache_database_name))
return false;
if (string.IsNullOrEmpty(beatmapInfo.MD5Hash)
&& string.IsNullOrEmpty(beatmapInfo.Path)
&& beatmapInfo.OnlineID <= 0)
return false;
try
{
using (var db = new SqliteConnection(string.Concat("Data Source=", storage.GetFullPath($@"{"online.db"}", true))))
{
db.Open();
using (var cmd = db.CreateCommand())
{
cmd.CommandText =
"SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path";
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmapInfo.MD5Hash));
cmd.Parameters.Add(new SqliteParameter("@OnlineID", beatmapInfo.OnlineID));
cmd.Parameters.Add(new SqliteParameter("@Path", beatmapInfo.Path));
using (var reader = cmd.ExecuteReader())
{
if (reader.Read())
{
var status = (BeatmapOnlineStatus)reader.GetByte(2);
// Some metadata should only be applied if there's no local changes.
if (shouldSaveOnlineMetadata(beatmapInfo))
{
beatmapInfo.Status = status;
beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3);
}
// TODO: DateSubmitted and DateRanked are not provided by local cache.
beatmapInfo.OnlineID = reader.GetInt32(1);
beatmapInfo.OnlineMD5Hash = reader.GetString(4);
beatmapInfo.LastOnlineUpdate = reader.GetDateTimeOffset(5);
Debug.Assert(beatmapInfo.BeatmapSet != null);
beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0);
if (beatmapInfo.BeatmapSet.Beatmaps.All(shouldSaveOnlineMetadata))
{
beatmapInfo.BeatmapSet.Status = status;
}
logForModel(set, $"Cached local retrieval for {beatmapInfo}.");
return true;
}
}
}
}
}
catch (Exception ex)
{
logForModel(set, $"Cached local retrieval for {beatmapInfo} failed with {ex}.");
}
return false;
}
private void logForModel(BeatmapSetInfo set, string message) =>
RealmArchiveModelImporter<BeatmapSetInfo>.LogForModel(set, $"[{nameof(BeatmapUpdaterMetadataLookup)}] {message}");
/// <summary>
/// Check whether the provided beatmap is in a state where online "ranked" status metadata should be saved against it.
/// Handles the case where a user may have locally modified a beatmap in the editor and expects the local status to stick.
/// </summary>
private static bool shouldSaveOnlineMetadata(BeatmapInfo beatmapInfo) => beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified;
public void Dispose()
{
cacheDownloadRequest?.Dispose();
}
}
}