mirror of
https://github.com/ppy/osu.git
synced 2024-12-27 21:02:55 +08:00
58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
|
{
|
|
/// <summary>
|
|
/// Creates a pattern containing hit objects.
|
|
/// </summary>
|
|
internal class Pattern
|
|
{
|
|
private readonly List<ManiaHitObject> hitObjects = new List<ManiaHitObject>();
|
|
|
|
/// <summary>
|
|
/// All the hit objects contained in this pattern.
|
|
/// </summary>
|
|
public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
|
|
|
|
/// <summary>
|
|
/// Check whether a column of this patterns contains a hit object.
|
|
/// </summary>
|
|
/// <param name="column">The column index.</param>
|
|
/// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns>
|
|
public bool ColumnHasObject(int column) => hitObjects.Exists(h => h.Column == column);
|
|
|
|
/// <summary>
|
|
/// Amount of columns taken up by hit objects in this pattern.
|
|
/// </summary>
|
|
public int ColumnWithObjects => HitObjects.GroupBy(h => h.Column).Count();
|
|
|
|
/// <summary>
|
|
/// Adds a hit object to this pattern.
|
|
/// </summary>
|
|
/// <param name="hitObject">The hit object to add.</param>
|
|
public void Add(ManiaHitObject hitObject) => hitObjects.Add(hitObject);
|
|
|
|
/// <summary>
|
|
/// Copies hit object from another pattern to this one.
|
|
/// </summary>
|
|
/// <param name="other">The other pattern.</param>
|
|
public void Add(Pattern other) => hitObjects.AddRange(other.HitObjects);
|
|
|
|
/// <summary>
|
|
/// Clears this pattern, removing all hit objects.
|
|
/// </summary>
|
|
public void Clear() => hitObjects.Clear();
|
|
|
|
/// <summary>
|
|
/// Removes a hit object from this pattern.
|
|
/// </summary>
|
|
/// <param name="hitObject">The hit object to remove.</param>
|
|
public bool Remove(ManiaHitObject hitObject) => hitObjects.Remove(hitObject);
|
|
}
|
|
}
|