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256baf6d60
Previously there was a chance that it would still never get disposed, as the event was bound in async load, before it was in a state it can be recursively disposed via the PlayerLoader call.
80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Skinning
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{
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public class LocalSkinOverrideContainer : Container, ISkinSource
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{
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public event Action SourceChanged;
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public Drawable GetDrawableComponent(string componentName) => source.GetDrawableComponent(componentName) ?? fallbackSource?.GetDrawableComponent(componentName);
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public Texture GetTexture(string componentName) => source.GetTexture(componentName) ?? fallbackSource.GetTexture(componentName);
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public SampleChannel GetSample(string sampleName) => source.GetSample(sampleName) ?? fallbackSource?.GetSample(sampleName);
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public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct
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{
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TValue? val = null;
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var conf = (source as Skin)?.Configuration as TConfiguration;
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if (conf != null)
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val = query?.Invoke(conf);
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return val ?? fallbackSource?.GetValue(query);
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}
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class
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{
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TValue val = null;
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var conf = (source as Skin)?.Configuration as TConfiguration;
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if (conf != null)
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val = query?.Invoke(conf);
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return val ?? fallbackSource?.GetValue(query);
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}
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private readonly ISkinSource source;
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private ISkinSource fallbackSource;
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public LocalSkinOverrideContainer(ISkinSource source)
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{
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this.source = source;
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}
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private void onSourceChanged() => SourceChanged?.Invoke();
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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fallbackSource = dependencies.Get<ISkinSource>();
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dependencies.CacheAs<ISkinSource>(this);
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return dependencies;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (fallbackSource != null)
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fallbackSource.SourceChanged += onSourceChanged;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (fallbackSource != null)
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fallbackSource.SourceChanged -= onSourceChanged;
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}
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}
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}
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